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Quaternions

Quaternions are hypercomplex numbers used to represent spatial rotations in three dimensions. This set of routines provides a useful basis for working with quaternions in Octave. A tutorial is in the Octave source, scripts/quaternion/quaternion.ps.

These functions were written by A. S. Hodel, Associate Professor, Auburn University.

[a, b, c, d] = quaternion (w) Function File
[vv, theta] = quaternion (w) Function File
w = quaternion (a, b, c, d) Function File
w = quaternion (vv, theta) Function File
Construct or extract a quaternion
w = a*i + b*j + c*k + d

from given data.

qconj (q) Function File
Conjugate of a quaternion.
q = [w, x, y, z] = w*i + x*j + y*k + z
qconj (q) = -w*i -x*j -y*k + z

qderiv (omega) Function File
Derivative of a quaternion.

Let Q be a quaternion to transform a vector from a fixed frame to a rotating frame. If the rotating frame is rotating about the [x, y, z] axes at angular rates [wx, wy, wz], then the derivative of Q is given by

Q' = qderivmat (omega) * Q

If the passive convention is used (rotate the frame, not the vector), then

Q' = -qderivmat (omega) * Q

qderivmat (omega) Function File
Derivative of a quaternion.

Let Q be a quaternion to transform a vector from a fixed frame to a rotating frame. If the rotating frame is rotating about the [x, y, z] axes at angular rates [wx, wy, wz], then the derivative of Q is given by

Q' = qderivmat (omega) * Q

If the passive convention is used (rotate the frame, not the vector), then

Q' = -qderivmat (omega) * Q.

qinv (q) Function File
Return the inverse of a quaternion.
q = [w, x, y, z] = w*i + x*j + y*k + z
qmult (q, qinv (q)) = 1 = [0 0 0 1]

qmult (a, b) Function File
Multiply two quaternions.
[w, x, y, z] = w*i + x*j + y*k + z

identities:

i^2 = j^2 = k^2 = -1
ij = k                 jk = i
ki = j                 kj = -i
ji = -k                ik = -j

qtrans (v, q) Function File
Transform the unit quaternion v by the unit quaternion q. Returns v = q*v/q.

qtransv (v, q) Function File
Transform the 3-D vector v by the unit quaternion q. Return a column vector.
vi = (2*real(q)^2 - 1)*vb + 2*imag(q)*(imag(q)'*vb)
   + 2*real(q)*cross(imag(q),vb)

Where imag(q) is a column vector of length 3.

qtransvmat (qib) Function File
Construct a 3x3 transformation matrix from quaternion qib that is equivalent to rotation of th radians about axis vv, where [vv, th] = quaternion (qib).

qcoordinate_plot (qf, qb, qv) Function File
Plot in the current figure a set of coordinate axes as viewed from the orientation specified by quaternion qv. Inertial axes are also plotted:
qf
Quaternion from reference (x,y,z) to inertial.
qb
Quaternion from reference to body.
qv
Quaternion from reference to view angle.