When it is not your turn, the action panel is replaced by a message telling you to wait.
Figure 2-3. The waiting prompt.
When it is your turn, the actions panel is displayed. Only the actions that you are allowed to perform will be enabled.
Figure 2-4. The actions buttons
Table 2-1. Action panel buttons
Button | Description |
---|---|
Roll Dice | Press this button to roll the dice during your turn. |
Build Road | Press this when you wish to build a road segment. |
Build Settlement | Press this when you wish to build a settlement. |
Build City | Press this when you wish to build a city. |
Trade | Press this when you wish to perform trade with either the bank (maritime), or with other players (domestic). |
Buy Development | Press this when you wish to purchase a development card from the bank. |
Undo | Using this button you can undo road, settlement, and city building that has just been performed. As soon as you buy a development card, play a development card, or finish your turn, you will not be able to undo building. |
Finish | The label on this button changes depending upon context. Press the button to indicate that you have finished performing setup, your turn, or road building. |
If you roll 7 on the dice, all players who are holding more than 7 resources will be prompted to discard half of them. While there are still players who have to discard resources, the actions panel will be replaced by a list of those players. Next to each player name is the number of resources that they must discard.
Figure 2-5. The discard list.
After all excess resources have been discarded, if you were the player who rolled 7 on the dice, you must place the robber on the map. The actions panel is replaced by a prompt to that effect.
When you play a soldier development card, you must place the robber on the map. The actions panel is replaced by a prompt to that effect.
Figure 2-6. The place robber prompt.
If you ever place the robber on a hex which has buildings owned by more than one other player, and more than one of them is holding resources, you will need to select the player from which you wish to steal resources. The actions panel will be replaced by a prompt which instructs you to chose the victim of the robber by selecting one of the buildings on the hex.
Figure 2-7. The steal from prompt.