AddKeystrokeHelp("+", "- increase game speed") AddKeystrokeHelp("Ctrl-T", "- track unit") AddKeystrokeHelp("F5", "- game options") AddKeystrokeHelp("F10", "- game menu")
-- Adds the message. AddMessage("This is a message")
-- Adds the objective text "-Build a barracks" to the end of the objectives -- list and adds the objective "-Destroy all enemies" to the first position. AddObjective("-Build a barracks") AddObjective("-Destroy all enemies", 0)
AddTip("You can demolish trees and rocks.")
Briefing("type", "wazoogame", "title", "sc", "objective", "Kill all aliens on the map.", "background", "campaigns/human/interface/introscreen3.png", "text", "campaigns/human/level07h.txt", "voice", "campaigns/human/level07h-intro1.wav", "voice", "campaigns/human/level07h-intro2.wav" )
-- Centers the current viewport at tile 17x40. CenterMap(17, 40)
-- Changes the owner to player 2 for all units owned by player 3, -- that are located in the area (0,0)-(10,10). ChangeUnitsOwner({0, 0}, {10, 10}, 3, 2)
-- Creates a footman for player 2 at location 31x34. CreateUnit("unit-footman", 2, {31, 34})
DefineBurningBuilding( {"percent", 0, "missile", "missile-big-fire"}, {"percent", 50, "missile", "missile-small-fire"}, {"percent", 75}) -- no missile
DefineCampaign()
DefineConstruction( ident Files = { File = filename, Size = {x, y}}, ShadowFile = {{ Tileset = tileset, File = filename, Size = {x, y}}}, Constructions = {{ percent = percent, file = construction-file, frame = frame-number}} })
-- Defines construction-land with different graphics for summer and winter -- tilesets. Buildings 0-24 percent complete use frame 0 of the construction -- image, 25-49 percent complete use frame 1 of the construction image, and 50-99 -- percent complete use the frame 1 of the main building graphic. DefineConstruction("construction-land", { Files= {{ Tileset = "desert", File = "neutral/buildings/land_construction_site.png", Size = {64, 64}},{ Tileset = "winter", File = "tilesets/winter/neutral/buildings/land_construction_site.png", Size = {64, 64}}}, Constructions = {{ Percent = 0, File = "construction", Frame = 0},{ Percent = 25, File = "construction", Frame = 1},{ Percent = 50, File = "main", Frame = 1}} })
DefineEditorUnitTypes({ "unit-vault", "unit-apcs", "unit-medic", "unit-bazoo", "unit-assault", "unit-grenadier", "unit-camp", "unit-hosp" })
DefinePlayerColorIndex(10, 5) -- for indexes 10-14
DefinePlayerColors({ "red", {{164, 0, 0}, {124, 0, 0}, {92, 4, 0}, {68, 4, 0}}, "blue", {...}, ... )
DefineRaceNames( "race", { "name", "race-name", "display", "race-display-name" ["visible"]) ["race", {...}] ...)
-- Defines the elites and neutral races. The neutral race is -- not visible in the race menus. DefineRaceNames( "race", { "race", 0, "name", "elites", "display", "Elites", "visible"}, "race", { "race", 1, "name", "neutral", "display", "Neutral"} )
-- Defines the ranks for the alliance race. DefineRanks("alliance", { 0, "Pathetic", 3000, "Not Bad", 10000, Great })
See SetDiplomacy for more details.
StratagusMap( "version", "2.1.0", "description", "big brazilian forest", "the-map", { "terrain", {"tileset-desert", "desert"}, "size", {128, 128}, "fog-of-war", "filename", "maps/braza.pud", "map-fields", { -- 0 {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "land", "block", "wood",}, {125, 125, "explored", 1, "land", "block", "wood",}, {125, 125, "explored", 1, "land", "block", "wood",} ..... }})
print(GetCurrentLuaPath()) Load(GetCurrentLuaPath().."unit.lua")
-- Get mana of the unit (slot #11). GetUnitMana(11, "Mana");
"unit-name" Unit type of this name "any" Matches any unit type "all" All units (sum of units and buildings) "units" All non building units "building" All building units
0 .. 16 Player number "any" Matches any player "all" All players (Not used) "this" Player on the local computer, Human player in the campaign.
-- Kills a peasant of the player on the local computer. KillUnit("unit-peasant", "this");
"unit-name" Unit type of this name "any" Matches any unit type "all" All units (sum of units and buildings) "units" All non building units "building" All building units
0 .. 16 Player number "any" Matches any player "all" All players (Not used) "this" Player on the local computer, Human player in the campaign.
0 ... oo Number for the quantity
{x1, y1} Upper left corner
{x2, y2} Lower right corner
-- Kills any units in the rectangle (5,12) to (9,15). KillUnitAt("any", "any", 9, {5, 12}, {9, 15});
path = LibraryPath()
list = ListDirectory("music/")
list = ListFilesInDirectory("music/")
list = ListDirsInDirectory("music/")
Log({ GameCycle = 10420, UnitNumber = 252, UnitIdent = "unit-assault", Action = "move", Flush = 1, PosX = 113, PosY = 104, SyncRandSeed = 614148735 })
unit = MakeUnit("unit-assault", 0)
NewColors()
MoveUnit(0, {10, 12})
Player(0, "name", "feb", "type", "person", "race", "elites", "ai", 0, "team", 2, "enemy", "_X______________", "allied", "________________", "shared-vision", "________________", "start", {0, 0}, "resources", {"time", 0, "titanium", 2100, "crystal", 1000,}, "last-resources", {"time", 0, "titanium", 2100, "crystal", 1000,}, "incomes", {"time", 0, "titanium", 100, "crystal", 100,}, "revenue", {"time", 0, "titanium", 0, "crystal", 0,}, "ai-disabled", "supply", 1575, "unit-limit", 200, "building-limit", 200, "total-unit-limit", 400, "score", 0, "total-units", 16, "total-buildings", 16, "total-resources", {0, 100, 0, 0, 0, 0, 0,}, "total-razings", 0, "total-kills", 0, "color", { 160, 0, 0 }, "timers", {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,} )
-- Remove the first objective from the objectives list. RemoveObjective(0)
ReplayLog( { Comment1 = "Generated by Stratagus Version 2.1", Comment2 = "Visit http://Stratagus.Org for more information", Date = "Wed Jul 21 16:22:17 2004", Map = "big", MapPath = "maps/braza.pud", MapId = 4047425872, Type = 1, Race = -1, LocalPlayer = 0, Players = { { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 }, { Race = 0, Team = 0, Type = 0 } }, Resource = -1, NumUnits = -1, TileSet = -1, NoFow = 0, RevealMap = 0, GameType = -1, Opponents = -1, Engine = { 2, 1, 0 }, Network = { 0, 9, 2 } } )
ResetKeystrokeHelp()
Selection(1, 0)
-- Sets the default map to "puds/default.pud". SetDefaultMap("puds/default.pud")
-- Sets player 1 to be an enemy of player 0. SetDiplomacy(0, "enemy", 1)
-- Set Name to bos, ~/.stratagus/bos is location of files SetGameName("bos")
-- Pauses the game. SetGamePaused(true)
SetGroupId(0)
-- Set Player Name to mr-russ SetLocalPlayerName("mr-russ")
-- Sets the mission objectives. SetObjectives("Build 4 farms", "Mine 500 gold")
-- Sets shared vision for player 0 to on with player 2. SetSharedVision(0, true, 2)
unit = CreateUnit("unit-crystal", {10,45}) SetResourcesHeld(unit, 2500)
-- Set mana of the unit (slot 11) SetUnitVariable(12, "Mana", 255)
-- Sets shared vision on with player number 3. SharedVision(true, 3)
if(SyncRand(10) < 5) then -- Do this else -- Do that end
Unit(0, "type", "unit-vault", "player", 0, "tile", {116, 120}, "refs", 6, "stats", 0, "pixel", {0, 0}, "seen-pixel", {0, 0}, "frame", 1, "not-seen", "direction", 0, "attacked", 0, "current-sight-range", 4, "seen-by-player", "X_______________", "seen-destroyed", "________________", "seen-state", 0, "active", "mana", 0, "hp", 1800, "xp", 0, "kills", 0, "ttl", 0, "bloodlust", 0, "haste", 0, "slow", 0, "invisible", 0, "flame-shield", 0, "unholy-armor", 0, "HitPoints", {Value = 1800, Max = 1800, Increase = 0, Enable = true}, "Mana", {Value = 0, Max = 0, Increase = 0, Enable = false}, "Transport", {Value = 0, Max = 0, Increase = 0, Enable = true}, "Research", {Value = 0, Max = 0, Increase = 0, Enable = true}, "Training", {Value = 0, Max = 0, Increase = 0, Enable = true}, "UpgradeTo", {Value = 0, Max = 0, Increase = 0, Enable = true}, "Resource", {Value = 0, Max = 0, Increase = 0, Enable = true}, "group-id", 0, "last-group", 0, "value", 0, "sub-action", 0, "wait", 2, "state", 2, "blink", 0, "rs", 35, "units-boarded-count", 0,"order-count", 1, "order-flush", 0, "order-total", 4, "orders", { {"action-still", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {-1, -1},}, {"action-none", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {0, 0},}, {"action-none", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {0, 0},}, {"action-none", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {0, 0},},}, "saved-order", {"action-still", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {-1, -1},}, "new-order", {"action-still", "flags", 0, "range", 0, "width", 0, "height", 0, "min-range", 0, "tile", {-1, -1},} )