Bos Wars Scripting API: Index
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LUA Index
AI
Config
Game
Magic
Map Presentation
Map Setup
Research
SaveGame
Sound
Tileset
Triggers
UI
UnitType
- AStar
- ActionDefeat
- ActionDraw
- ActionSetTimer
- ActionStartTimer
- ActionStopTimer
- ActionVictory
- AddKeystrokeHelp
- AddMessage
- AddObjective
- AddTip
- AddTrigger
- AiAttackWithForce
- AiCheckForce
- AiDebug
- AiDebugPlayer
- AiDump
- AiForce
- AiForceRole
- AiGetRace
- AiGetSleepCycles
- AiPlayer
- AiResearch
- AiSet
- AiSetCollect
- AiSetReserve
- AiSleep
- AiUpgradeTo
- AiWait
- AiWaitForce
- Briefing
- CenterMap
- ChangeUnitsOwner
- CheckDependency
- CreateUnit
- DecorationOnTop
- DefineAi
- DefineAiHelper
- DefineAiPlayer
- DefineAllow
- DefineAnimations
- DefineBoolFlags
- DefineBurningBuilding
- DefineButton
- DefineButtonStyle
- DefineCampaign
- DefineCheckboxStyle
- DefineConstruction
- DefineCursor
- DefineDecorations
- DefineDefaultActions
- DefineDefaultIncomes
- DefineDefaultResourceNames
- DefineDependency
- DefineEditorUnitTypes
- DefineGameSounds
- DefineMapOption
- DefineMapSetup
- DefineMenu
- DefineMenuGraphics
- DefineMenuItem
- DefineMissileType
- DefineModifier
- DefinePanelContents
- DefinePlayerColorIndex
- DefinePlayerColors
- DefinePlayerTypes
- DefineRaceNames
- DefineRanks
- DefineSpell
- DefineSprites
- DefineTileModel
- DefineTileset
- DefineUI
- DefineUnitAllow
- DefineUnitStats
- DefineUnitType
- DefineVariables
- DefineViewports
- Diplomacy
- GetCurrentLuaPath
- GetDependency
- GetMapOption
- GetNumOpponents
- GetNumUnitsAt
- GetTimer
- GetUnitVariable
- GetVideoFullScreen
- GetVideoResolution
- Group
- HealthSprite
- IfNearUnit
- IfRescuedNearUnit
- KillUnit
- KillUnitAt
- LibraryPath
- ListDirectory
- ListDirsInDirectory
- ListFilesInDirectory
- LoadTileModels
- Log
- MakeSound
- MakeSoundGroup
- MakeUnit
- ManaSprite
- MapSound
- MoveUnit
- NewColors
- PlayFile
- PlayMusic
- PlaySound
- Player
- PresentMap
- RemoveObjective
- ReplayLog
- ResetKeystrokeHelp
- RevealMap
- RightButtonAttacks
- RightButtonMoves
- SaveGame
- SavePreferences
- Selection
- SetAiType
- SetAllPlayersBuildingLimit
- SetAllPlayersTotalUnitLimit
- SetAllPlayersUnitLimit
- SetBuildingCapture
- SetCdMode
- SetClickMissile
- SetCurrentChapter
- SetCurrentTip
- SetDamageMissile
- SetDefaultMap
- SetDiplomacy
- SetDoubleClickDelay
- SetEditorSelectIcon
- SetEditorStartUnit
- SetEditorUnitsIcon
- SetFogOfWar
- SetFogOfWarGraphics
- SetFogOfWarOpacity
- SetGameCursor
- SetGameName
- SetGamePaused
- SetGlobalSoundRange
- SetGodMode
- SetGrabMouse
- SetGroupId
- SetGroupKeys
- SetHeightMap
- SetHoldClickDelay
- SetKeyScroll
- SetKeyScrollSpeed
- SetLeaveStops
- SetLocalPlayerName
- SetMapMiniImage
- SetMaxSelectable
- SetMetaServer
- SetMinimapTerrain
- SetMouseScroll
- SetMouseScrollSpeed
- SetMouseScrollSpeedControl
- SetMouseScrollSpeedDefault
- SetMusicVolume
- SetObjectives
- SetResourcesHeld
- SetRevealAttacker
- SetSelectionStyle
- SetSharedVision
- SetShowAttackRange
- SetShowCommandKey
- SetShowOrders
- SetShowReactionRange
- SetShowSightRange
- SetShowTips
- SetSoundRange
- SetSoundVolume
- SetSpeedBuild
- SetSpeedResearch
- SetSpeedTrain
- SetSpeedUpgrade
- SetSpeeds
- SetStartView
- SetTile
- SetTileMap
- SetTitleScreens
- SetTrainingQueue
- SetUnitVariable
- SetUseHPForXp
- SetVideoFullScreen
- SetVideoResolution
- SetXPDamage
- SharedVision
- ShowEnergySelectedOnly
- ShowFull
- ShowHealthBar
- ShowHealthDot
- ShowHealthHorizontal
- ShowHealthVertical
- ShowManaBar
- ShowManaDot
- ShowManaHorizontal
- ShowManaVertical
- ShowNoFull
- SlotUsage
- SoundForName
- SoundOff
- SoundOn
- StopMusic
- StratagusMap
- SyncRand
- Unit
- missile
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(c) 2002-2007 by
The Bos Wars Project