This document is mostly useful for internal FFmpeg developers. External developers who need to use the API in their application should refer to the API doxygen documentation in the public headers, and check the examples in ‘doc/examples’ and in the source code to see how the public API is employed.
You can use the FFmpeg libraries in your commercial program, but you are encouraged to publish any patch you make. In this case the best way to proceed is to send your patches to the ffmpeg-devel mailing list following the guidelines illustrated in the remainder of this document.
For more detailed legal information about the use of FFmpeg in external programs read the ‘LICENSE’ file in the source tree and consult http://ffmpeg.org/legal.html.
There are 3 ways by which code gets into ffmpeg.
Whichever way, changes should be reviewed by the maintainer of the code before they are committed. And they should follow the Coding Rules. The developer making the commit and the author are responsible for their changes and should try to fix issues their commit causes.
There are the following guidelines regarding the indentation in files:
The presentation is one inspired by ’indent -i4 -kr -nut’.
The main priority in FFmpeg is simplicity and small code size in order to minimize the bug count.
Use the JavaDoc/Doxygen format (see examples below) so that code documentation can be generated automatically. All nontrivial functions should have a comment above them explaining what the function does, even if it is just one sentence. All structures and their member variables should be documented, too.
Avoid Qt-style and similar Doxygen syntax with !
in it, i.e. replace
//!
with ///
and similar. Also @ syntax should be employed
for markup commands, i.e. use @param
and not \param
.
/** * @file * MPEG codec. * @author ... */ /** * Summary sentence. * more text ... * ... */ typedef struct Foobar { int var1; /**< var1 description */ int var2; ///< var2 description /** var3 description */ int var3; } Foobar; /** * Summary sentence. * more text ... * ... * @param my_parameter description of my_parameter * @return return value description */ int myfunc(int my_parameter) ...
FFmpeg is programmed in the ISO C90 language with a few additional features from ISO C99, namely:
These features are supported by all compilers we care about, so we will not accept patches to remove their use unless they absolutely do not impair clarity and performance.
All code must compile with recent versions of GCC and a number of other currently supported compilers. To ensure compatibility, please do not use additional C99 features or GCC extensions. Especially watch out for:
All names should be composed with underscores (_), not CamelCase. For example, ‘avfilter_get_video_buffer’ is an acceptable function name and ‘AVFilterGetVideo’ is not. The exception from this are type names, like for example structs and enums; they should always be in the CamelCase
There are the following conventions for naming variables and functions:
static
, no prefix
is required.
ff_
prefix should be used,
e.g. ‘ff_w64_demuxer’.
avpriv_
as prefix, for example,
‘avpriv_aac_parse_header’.
av_
(avformat_
for libavformat,
avcodec_
for libavcodec, swr_
for libswresample, etc).
Check the existing code and choose names accordingly.
Note that some symbols without these prefixes are also exported for
retro-compatibility reasons. These exceptions are declared in the
lib<name>/lib<name>.v
files.
Furthermore, name space reserved for the system should not be invaded.
Identifiers ending in _t
are reserved by
POSIX.
Also avoid names starting with __
or _
followed by an uppercase
letter as they are reserved by the C standard. Names starting with _
are reserved at the file level and may not be used for externally visible
symbols. If in doubt, just avoid names starting with _
altogether.
In order to configure Vim to follow FFmpeg formatting conventions, paste the following snippet into your ‘.vimrc’:
" indentation rules for FFmpeg: 4 spaces, no tabs set expandtab set shiftwidth=4 set softtabstop=4 set cindent set cinoptions=(0 " Allow tabs in Makefiles. autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8 " Trailing whitespace and tabs are forbidden, so highlight them. highlight ForbiddenWhitespace ctermbg=red guibg=red match ForbiddenWhitespace /\s\+$\|\t/ " Do not highlight spaces at the end of line while typing on that line. autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@<!$/
For Emacs, add these roughly equivalent lines to your ‘.emacs.d/init.el’:
(c-add-style "ffmpeg" '("k&r" (c-basic-offset . 4) (indent-tabs-mode . nil) (show-trailing-whitespace . t) (c-offsets-alist (statement-cont . (c-lineup-assignments +))) ) ) (setq c-default-style "ffmpeg")
Note: Redundant code can be removed.
NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code, then either do NOT change the indentation of the inner part within (do not move it to the right)! or do so in a separate commit
area changed: Short 1 line description details describing what and why and giving references.
We think our rules are not too hard. If you have comments, contact us.
Be friendly and respectful towards others and third parties. Treat others the way you yourself want to be treated.
Be considerate. Not everyone shares the same viewpoint and priorities as you do. Different opinions and interpretations help the project. Looking at issues from a different perspective assists development.
Do not assume malice for things that can be attributed to incompetence. Even if it is malice, it’s rarely good to start with that as initial assumption.
Stay friendly even if someone acts contrarily. Everyone has a bad day once in a while. If you yourself have a bad day or are angry then try to take a break and reply once you are calm and without anger if you have to.
Try to help other team members and cooperate if you can.
The goal of software development is to create technical excellence, not for any individual to be better and "win" against the others. Large software projects are only possible and successful through teamwork.
If someone struggles do not put them down. Give them a helping hand instead and point them in the right direction.
Finally, keep in mind the immortal words of Bill and Ted, "Be excellent to each other."
First, read the Coding Rules above if you did not yet, in particular the rules regarding patch submission.
When you submit your patch, please use git format-patch
or
git send-email
. We cannot read other diffs :-)
Also please do not submit a patch which contains several unrelated changes. Split it into separate, self-contained pieces. This does not mean splitting file by file. Instead, make the patch as small as possible while still keeping it as a logical unit that contains an individual change, even if it spans multiple files. This makes reviewing your patches much easier for us and greatly increases your chances of getting your patch applied.
Use the patcheck tool of FFmpeg to check your patch. The tool is located in the tools directory.
Run the Regression tests before submitting a patch in order to verify it does not cause unexpected problems.
It also helps quite a bit if you tell us what the patch does (for example ’replaces lrint by lrintf’), and why (for example ’*BSD isn’t C99 compliant and has no lrint()’)
Also please if you send several patches, send each patch as a separate mail, do not attach several unrelated patches to the same mail.
Patches should be posted to the
ffmpeg-devel
mailing list. Use git send-email
when possible since it will properly
send patches without requiring extra care. If you cannot, then send patches
as base64-encoded attachments, so your patch is not trashed during
transmission.
Your patch will be reviewed on the mailing list. You will likely be asked to make some changes and are expected to send in an improved version that incorporates the requests from the review. This process may go through several iterations. Once your patch is deemed good enough, some developer will pick it up and commit it to the official FFmpeg tree.
Give us a few days to react. But if some time passes without reaction, send a reminder by email. Your patch should eventually be dealt with.
git add
the appropriate files before committing?
configure --disable-everything --enable-decoder=foo
(or --enable-demuxer
or whatever your component is)?
make fate
pass with the patch applied?
av_malloc()
are notoriously left unchecked, which is a serious problem.
All patches posted to ffmpeg-devel will be reviewed, unless they contain a clear note that the patch is not for the git master branch. Reviews and comments will be posted as replies to the patch on the mailing list. The patch submitter then has to take care of every comment, that can be by resubmitting a changed patch or by discussion. Resubmitted patches will themselves be reviewed like any other patch. If at some point a patch passes review with no comments then it is approved, that can for simple and small patches happen immediately while large patches will generally have to be changed and reviewed many times before they are approved. After a patch is approved it will be committed to the repository.
We will review all submitted patches, but sometimes we are quite busy so especially for large patches this can take several weeks.
If you feel that the review process is too slow and you are willing to try to take over maintainership of the area of code you change then just clone git master and maintain the area of code there. We will merge each area from where its best maintained.
When resubmitting patches, please do not make any significant changes not related to the comments received during review. Such patches will be rejected. Instead, submit significant changes or new features as separate patches.
Everyone is welcome to review patches. Also if you are waiting for your patch to be reviewed, please consider helping to review other patches, that is a great way to get everyone’s patches reviewed sooner.
Before submitting a patch (or committing to the repository), you should at least test that you did not break anything.
Running ’make fate’ accomplishes this, please see fate.html for details.
[Of course, some patches may change the results of the regression tests. In this case, the reference results of the regression tests shall be modified accordingly].
When there is no muxer or encoder available to generate test media for a specific test then the media has to be included in the fate-suite. First please make sure that the sample file is as small as possible to test the respective decoder or demuxer sufficiently. Large files increase network bandwidth and disk space requirements. Once you have a working fate test and fate sample, provide in the commit message or introductory message for the patch series that you post to the ffmpeg-devel mailing list, a direct link to download the sample media.
The FFmpeg build system allows visualizing the test coverage in an easy
manner with the coverage tools gcov
/lcov
. This involves
the following steps:
configure --toolchain=gcov
.
make lcov
to generate coverage data in HTML format.
lcov/index.html
in your preferred HTML viewer.
You can use the command make lcov-reset
to reset the coverage
measurements. You will need to rerun make lcov
after running a
new test.
The configure script provides a shortcut for using valgrind to spot bugs
related to memory handling. Just add the option
--toolchain=valgrind-memcheck
or --toolchain=valgrind-massif
to your configure line, and reasonable defaults will be set for running
FATE under the supervision of either the memcheck or the
massif tool of the valgrind suite.
In case you need finer control over how valgrind is invoked, use the
--target-exec='valgrind <your_custom_valgrind_options>
option in
your configure line instead.
FFmpeg maintains a set of release branches, which are the recommended deliverable for system integrators and distributors (such as Linux distributions, etc.). At regular times, a release manager prepares, tests and publishes tarballs on the http://ffmpeg.org website.
There are two kinds of releases:
release/X
, with X
being the release
version number.
Note that we promise to our users that shared libraries from any FFmpeg release never break programs that have been compiled against previous versions of the same release series in any case!
However, from time to time, we do make API changes that require adaptations in applications. Such changes are only allowed in (new) major releases and require further steps such as bumping library version numbers and/or adjustments to the symbol versioning file. Please discuss such changes on the ffmpeg-devel mailing list in time to allow forward planning.
Changes that match the following criteria are valid candidates for inclusion into a point release:
The order for checking the rules is (1 OR 2 OR 3) AND 4.
The release process involves the following steps:
bz2
and gz
formats, and
supplementing files that contain gpg
signatures
nX
, with X
containing the version number.