KeyboardController Class
(Qt3DInput::Input::KeyboardController)Public Functions
KeyboardController() | |
void | addKeyboardInput(const Qt3DCore::QNodeId &input) |
Qt3DCore::QNodeId | currentFocusItem() const |
QVector<Qt3DCore::QNodeId> | keyboardInputs() const |
QVector<HKeyboardInput> | keyboardInputsHandles() const |
Qt3DCore::QNodeId | lastKeyboardInputRequester() const |
void | removeKeyboardInput(const Qt3DCore::QNodeId &input) |
void | requestFocusForInput(const Qt3DCore::QNodeId &inputId) |
void | setCurrentFocusItem(const Qt3DCore::QNodeId &input) |
void | setInputHandler(InputHandler *handler) |
void | updateFromPeer(Qt3DCore::QNode *peer) |
void | updateKeyEvents(const QList<QT_PREPEND_NAMESPACE( QKeyEvent ) > &events) |
Reimplemented Public Functions
virtual float | axisValue(int axisIdentifier) const |
virtual void | cleanup() |
virtual bool | isButtonPressed(int buttonIdentifier) const |
- 8 public functions inherited from Qt3DInput::QAbstractPhysicalDeviceBackendNode
- 5 public functions inherited from Qt3DCore::QBackendNode
Protected Functions
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
- 3 protected functions inherited from Qt3DCore::QBackendNode
Member Function Documentation
KeyboardController::KeyboardController()
Default constructs an instance of KeyboardController.
void KeyboardController::addKeyboardInput(const Qt3DCore::QNodeId &input)
[virtual]
float KeyboardController::axisValue(int axisIdentifier) const
[virtual]
void KeyboardController::cleanup()
Qt3DCore::QNodeId KeyboardController::currentFocusItem() const
See also setCurrentFocusItem().
[virtual]
bool KeyboardController::isButtonPressed(int buttonIdentifier) const
QVector<Qt3DCore::QNodeId> KeyboardController::keyboardInputs() const
QVector<HKeyboardInput> KeyboardController::keyboardInputsHandles() const
Qt3DCore::QNodeId KeyboardController::lastKeyboardInputRequester() const
void KeyboardController::removeKeyboardInput(const Qt3DCore::QNodeId &input)
void KeyboardController::requestFocusForInput(const Qt3DCore::QNodeId &inputId)
[protected]
void KeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
void KeyboardController::setCurrentFocusItem(const Qt3DCore::QNodeId &input)
See also currentFocusItem().