NodeManagers Class

(Qt3DRender::Render::NodeManagers)

Public Functions

NodeManagers()
AttachmentManager *attachmentManager() const
AttributeManager *attributeManager() const
BoundingVolumeDebugManager *boundingVolumeDebugManager() const
BufferManager *bufferManager() const
CameraManager *cameraManager() const
CriterionManager *criterionManager() const
Backend *data(Handle handle)
EffectManager *effectManager() const
FrameGraphManager *frameGraphManager() const
GeometryManager *geometryManager() const
GeometryRendererManager *geometryRendererManager() const
LayerManager *layerManager() const
LightManager *lightManager() const
Handle lookupHandle(const Key &id) const
Backend *lookupResource(const Key &id) const
Manager *manager() const
MaterialManager *materialManager() const
ObjectPickerManager *objectPickerManager() const
ParameterManager *parameterManager() const
EntityManager *renderNodesManager() const
RenderPassManager *renderPassManager() const
RenderTargetManager *renderTargetManager() const
SceneManager *sceneManager() const
ShaderDataManager *shaderDataManager() const
ShaderManager *shaderManager() const
SortCriterionManager *sortCriterionManager() const
TechniqueManager *techniqueManager() const
TextureDataManager *textureDataManager() const
TextureImageManager *textureImageManager() const
TextureManager *textureManager() const
TransformManager *transformManager() const
UBOManager *uboManager() const
VAOManager *vaoManager() const
MatrixManager *worldMatrixManager() const

Member Function Documentation

NodeManagers::NodeManagers()

Default constructs an instance of NodeManagers.

AttachmentManager *NodeManagers::attachmentManager() const

AttributeManager *NodeManagers::attributeManager() const

BoundingVolumeDebugManager *NodeManagers::boundingVolumeDebugManager() const

BufferManager *NodeManagers::bufferManager() const

CameraManager *NodeManagers::cameraManager() const

CriterionManager *NodeManagers::criterionManager() const

Backend *NodeManagers::data(Handle handle)

EffectManager *NodeManagers::effectManager() const

FrameGraphManager *NodeManagers::frameGraphManager() const

GeometryManager *NodeManagers::geometryManager() const

GeometryRendererManager *NodeManagers::geometryRendererManager() const

LayerManager *NodeManagers::layerManager() const

LightManager *NodeManagers::lightManager() const

Handle NodeManagers::lookupHandle(const Key &id) const

Backend *NodeManagers::lookupResource(const Key &id) const

Manager *NodeManagers::manager() const

MaterialManager *NodeManagers::materialManager() const

ObjectPickerManager *NodeManagers::objectPickerManager() const

ParameterManager *NodeManagers::parameterManager() const

EntityManager *NodeManagers::renderNodesManager() const

RenderPassManager *NodeManagers::renderPassManager() const

RenderTargetManager *NodeManagers::renderTargetManager() const

SceneManager *NodeManagers::sceneManager() const

ShaderDataManager *NodeManagers::shaderDataManager() const

ShaderManager *NodeManagers::shaderManager() const

SortCriterionManager *NodeManagers::sortCriterionManager() const

TechniqueManager *NodeManagers::techniqueManager() const

TextureDataManager *NodeManagers::textureDataManager() const

TextureImageManager *NodeManagers::textureImageManager() const

TextureManager *NodeManagers::textureManager() const

TransformManager *NodeManagers::transformManager() const

UBOManager *NodeManagers::uboManager() const

VAOManager *NodeManagers::vaoManager() const

MatrixManager *NodeManagers::worldMatrixManager() const