Qt3DCore Namespace
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework. More...
Header: | #include <Qt3DCore> |
qmake: | QT += 3dcore |
Namespaces
namespace | Quick |
Classes
Types
enum | ChangeFlag { NodeCreated, NodeAboutToBeDeleted, NodeDeleted, NodeUpdated, ..., AllChanges } |
flags | ChangeFlags |
typedef | QAspectJobPtr |
typedef | QBackendNodeFunctorPtr |
typedef | QBackendScenePropertyChangePtr |
typedef | QComponentList |
typedef | QNodeList |
typedef | QNodePtr |
typedef | QObservableList |
typedef | QSceneChangeList |
typedef | QSceneChangePtr |
typedef | QScenePropertyChangePtr |
Functions
PropertyChangeHandler(Receiver *receiver, QObject *parent) | |
QHandle<T, INDEXBITS> | acquire(T *d) |
void | connectToPropertyChange(const QObject *object, int propertyIndex) |
const T * | constData(const QHandle<T, INDEXBITS> &handle, bool *ok) const |
T * | data(const QHandle<T, INDEXBITS> &handle, bool *ok) |
void | disconnectFromPropertyChange(const QObject *object, int propertyIndex) |
uint | qHash(const QNodeId &id, uint seed = 0) |
int | qt_metacall(QMetaObject::Call call, int methodId, void **args) |
void | registerBackendType(const QBackendNodeFunctorPtr &functor) |
void | release(const QHandle<T, INDEXBITS> &handle) |
void | reset() |
void | swap(QCircularBuffer<T> &lhs, QCircularBuffer<T> &rhs) |
void | update(const QHandle<T, INDEXBITS> &handle, T *d) |
bool | operator!=(const Dependency &left, const Dependency &right) |
bool | operator!=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
QCircularBuffer<T> | operator+(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
bool | operator<(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
QDebug | operator<<(QDebug d, const QNodeId &id) |
QDebug | operator<<(QDebug dbg, const Qt3DCore::QRay3D &ray) |
QDataStream & | operator<<(QDataStream &stream, const Qt3DCore::QRay3D &ray) |
QDebug | operator<<(QDebug dbg, const QHandle<T, INDEXBITS> &h) |
bool | operator<=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
bool | operator==(const Dependency &left, const Dependency &right) |
bool | operator==(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
bool | operator>(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
bool | operator>=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs) |
QDataStream & | operator>>(QDataStream &stream, Qt3DCore::QRay3D &ray) |
Detailed Description
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework.
Namespaces
namespace Qt3DCore::Quick
Contains classes used for implementing QML functionality into Qt3D applications.
Classes
class ArrayAllocatingPolicy
class ArrayPreallocationPolicy
class AspectTaskRunnable
class CircularBufferData
class Dependency
class DependencyHandler
class Int2Type
class NonLockingPolicy
class NullOpenGLInformationService
class NullSystemInformationService
class ObjectLevelLockingPolicy
class PropertyChangeHandler
class QAbstractArbiter
class QAbstractAspect
QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. More...
class QAbstractAspectJobManager
class QAbstractAspectPrivate
class QAbstractFrameAdvanceService
class QAbstractFrameAdvanceServicePrivate
class QAbstractNodeFactory
class QAbstractPostman
class QAbstractServiceProvider
class QAbstractServiceProviderPrivate
class QAspectEngine
class QAspectEnginePrivate
class QAspectFactory
class QAspectJob
class QAspectJobManager
class QAspectJobPrivate
class QAspectJobProviderInterface
class QAspectManager
class QAspectThread
class QBackendNode
class QBackendNodeFactory
class QBackendNodeFunctor
class QBackendNodePrivate
class QBackendScenePropertyChange
class QBackendScenePropertyChangePrivate
class QBoundedCircularBuffer
class QCamera
class QCameraLens
Qt3DCore::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. More...
class QCameraLensPrivate
class QCameraPrivate
class QChangeArbiter
class QCircularBuffer
class QComponent
The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component. More...
class QComponentPrivate
class QEntity
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior. More...
class QEntityPrivate
class QEventFilterService
class QFixedFrameAllocator
class QFrameAllocator
class QFrameAllocatorPrivate
class QFrameChunk
class QHandle
class QHandleManager
class QLockableObserverInterface
class QNode
QNode is the base class of all Qt3D node classes used to build a Qt3D scene. More...
class QNodeId
class QNodePrivate
class QNodeVisitor
class QObservableInterface
class QObserverInterface
class QOpenGLInformationService
class QOpenGLInformationServicePrivate
class QPostman
class QRay3D
The QRay3D class defines a directional line in 3D space extending through an origin point. More...
class QResourceInfo
class QResourceManager
class QScene
class QSceneChange
class QSceneChangePrivate
class QSceneObserverInterface
class QScenePropertyChange
class QScenePropertyChangePrivate
class QScheduler
class QServiceLocator
class QSystemInformationService
class QSystemInformationServicePrivate
class QThreadPooler
class QTickClock
class QTickClockService
class QTransform
class QTransformPrivate
class QuickNodeFactory
class RunnableInterface
class SyncTaskRunnable
class TypedCircularBufferData
Type Documentation
enum Qt3DCore::ChangeFlag
flags Qt3DCore::ChangeFlags
The types of change that can be sent and received by Qt3D's change notification system.
Constant | Value | Description |
---|---|---|
Qt3DCore::NodeCreated | 1<<0 | A new instance of a QNode subclass has been created. |
Qt3DCore::NodeAboutToBeDeleted | 1<<1 | A QNode is about to be deleted from the scene. |
Qt3DCore::NodeDeleted | 1<<2 | A QNode has been deleted. |
Qt3DCore::NodeUpdated | 1<<3 | A QNode property has been updated. |
Qt3DCore::NodeAdded | 1<<4 | A QNode has been added to the scene. |
Qt3DCore::NodeRemoved | 1<<5 | A QNode has been removed from the scene. |
Qt3DCore::ComponentAdded | 1<<6 | A QComponent has been added to a QEntity. |
Qt3DCore::ComponentRemoved | 1<<7 | A QComponent has been removed from a QEntity. |
Qt3DCore::AllChanges | 0xFFFFFFFF | Allows an observer to monitor for any of the above changes. |
The ChangeFlags type is a typedef for QFlags<ChangeFlag>. It stores an OR combination of ChangeFlag values.
typedef Qt3DCore::QAspectJobPtr
A shared pointer for QAspectJob.
typedef Qt3DCore::QBackendNodeFunctorPtr
A shared pointer for QBackendNodeFunctor.
typedef Qt3DCore::QBackendScenePropertyChangePtr
A shared pointer for QBackendScenePropertyChange.
typedef Qt3DCore::QComponentList
List of QComponent pointers.
typedef Qt3DCore::QNodeList
List of QNode pointers.
typedef Qt3DCore::QNodePtr
A shared pointer for QNode.
typedef Qt3DCore::QObservableList
typedef Qt3DCore::QSceneChangeList
typedef Qt3DCore::QSceneChangePtr
typedef Qt3DCore::QScenePropertyChangePtr
Function Documentation
Qt3DCore::PropertyChangeHandler(Receiver *receiver, QObject *parent)
QHandle<T, INDEXBITS> Qt3DCore::acquire(T *d)
void Qt3DCore::connectToPropertyChange(const QObject *object, int propertyIndex)
const T *Qt3DCore::constData(const QHandle<T, INDEXBITS> &handle, bool *ok) const
T *Qt3DCore::data(const QHandle<T, INDEXBITS> &handle, bool *ok)
void Qt3DCore::disconnectFromPropertyChange(const QObject *object, int propertyIndex)
uint Qt3DCore::qHash(const QNodeId &id, uint seed = 0)
int Qt3DCore::qt_metacall(QMetaObject::Call call, int methodId, void **args)
void Qt3DCore::registerBackendType(const QBackendNodeFunctorPtr &functor)
void Qt3DCore::release(const QHandle<T, INDEXBITS> &handle)
void Qt3DCore::reset()
void Qt3DCore::swap(QCircularBuffer<T> &lhs, QCircularBuffer<T> &rhs)
void Qt3DCore::update(const QHandle<T, INDEXBITS> &handle, T *d)
bool Qt3DCore::operator!=(const Dependency &left, const Dependency &right)
bool Qt3DCore::operator!=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
QCircularBuffer<T> Qt3DCore::operator+(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
bool Qt3DCore::operator<(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
QDebug Qt3DCore::operator<<(QDebug d, const QNodeId &id)
QDebug Qt3DCore::operator<<(QDebug dbg, const Qt3DCore::QRay3D &ray)
QDataStream &Qt3DCore::operator<<(QDataStream &stream, const Qt3DCore::QRay3D &ray)
QDebug Qt3DCore::operator<<(QDebug dbg, const QHandle<T, INDEXBITS> &h)
bool Qt3DCore::operator<=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
bool Qt3DCore::operator==(const Dependency &left, const Dependency &right)
bool Qt3DCore::operator==(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
bool Qt3DCore::operator>(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
bool Qt3DCore::operator>=(const QCircularBuffer<T> &lhs, const QCircularBuffer<T> &rhs)
QDataStream &Qt3DCore::operator>>(QDataStream &stream, Qt3DCore::QRay3D &ray)
Reads a 3D ray from the given stream into the given ray and returns a reference to the stream.