Action Class

(Qt3DInput::Input::Action)

Public Functions

Action()
bool actionTriggered() const
void cleanup()
QVector<Qt3DCore::QNodeId> inputs() const
bool isEnabled() const
QString name() const
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
void setActionTriggered(bool actionTriggered)
void updateFromPeer(Qt3DCore::QNode *peer)

Additional Inherited Members

Member Function Documentation

Action::Action()

Default constructs an instance of Action.

bool Action::actionTriggered() const

See also setActionTriggered().

void Action::cleanup()

QVector<Qt3DCore::QNodeId> Action::inputs() const

bool Action::isEnabled() const

QString Action::name() const

void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)

void Action::setActionTriggered(bool actionTriggered)

See also actionTriggered().

void Action::updateFromPeer(Qt3DCore::QNode *peer)