Graphics.Rendering.OpenGL.Raw.NV.TextureShader
glGetNVTextureShader
gl_NV_texture_shader
gl_CONST_EYE_NV
gl_CULL_FRAGMENT_NV
gl_CULL_MODES_NV
gl_DEPENDENT_AR_TEXTURE_2D_NV
gl_DEPENDENT_GB_TEXTURE_2D_NV
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
gl_DOT_PRODUCT_DEPTH_REPLACE_NV
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
gl_DOT_PRODUCT_NV
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
gl_DOT_PRODUCT_TEXTURE_2D_NV
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
gl_DSDT8_MAG8_INTENSITY8_NV
gl_DSDT8_MAG8_NV
gl_DSDT8_NV
gl_DSDT_MAG_INTENSITY_NV
gl_DSDT_MAG_NV
gl_DSDT_MAG_VIB_NV
gl_DSDT_NV
gl_DS_BIAS_NV
gl_DS_SCALE_NV
gl_DT_BIAS_NV
gl_DT_SCALE_NV
gl_HILO16_NV
gl_HILO_NV
gl_HI_BIAS_NV
gl_HI_SCALE_NV
gl_LO_BIAS_NV
gl_LO_SCALE_NV
gl_MAGNITUDE_BIAS_NV
gl_MAGNITUDE_SCALE_NV
gl_OFFSET_TEXTURE_2D_BIAS_NV
gl_OFFSET_TEXTURE_2D_MATRIX_NV
gl_OFFSET_TEXTURE_2D_NV
gl_OFFSET_TEXTURE_2D_SCALE_NV
gl_OFFSET_TEXTURE_BIAS_NV
gl_OFFSET_TEXTURE_MATRIX_NV
gl_OFFSET_TEXTURE_RECTANGLE_NV
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
gl_OFFSET_TEXTURE_SCALE_NV
gl_PASS_THROUGH_NV
gl_PREVIOUS_TEXTURE_INPUT_NV
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
gl_SHADER_CONSISTENT_NV
gl_SHADER_OPERATION_NV
gl_SIGNED_ALPHA8_NV
gl_SIGNED_ALPHA_NV
gl_SIGNED_HILO16_NV
gl_SIGNED_HILO_NV
gl_SIGNED_INTENSITY8_NV
gl_SIGNED_INTENSITY_NV
gl_SIGNED_LUMINANCE8_ALPHA8_NV
gl_SIGNED_LUMINANCE8_NV
gl_SIGNED_LUMINANCE_ALPHA_NV
gl_SIGNED_LUMINANCE_NV
gl_SIGNED_RGB8_NV
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
gl_SIGNED_RGBA8_NV
gl_SIGNED_RGBA_NV
gl_SIGNED_RGB_NV
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV
gl_TEXTURE_BORDER_VALUES_NV
gl_TEXTURE_DS_SIZE_NV
gl_TEXTURE_DT_SIZE_NV
gl_TEXTURE_HI_SIZE_NV
gl_TEXTURE_LO_SIZE_NV
gl_TEXTURE_MAG_SIZE_NV
gl_TEXTURE_SHADER_NV
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV
gl_UNSIGNED_INT_S8_S8_8_8_NV
gl_VIBRANCE_BIAS_NV
gl_VIBRANCE_SCALE_NV