Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

IMeshSceneNode.h

Go to the documentation of this file.
00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
00006 #define __I_MESH_SCENE_NODE_H_INCLUDED__
00007 
00008 #include "ISceneNode.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00015 class IMesh;
00016 
00017 
00019 class IMeshSceneNode : public ISceneNode
00020 {
00021 public:
00022 
00024 
00026         IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00027                         const core::vector3df& position = core::vector3df(0,0,0),
00028                         const core::vector3df& rotation = core::vector3df(0,0,0),
00029                         const core::vector3df& scale = core::vector3df(1,1,1))
00030                 : ISceneNode(parent, mgr, id, position, rotation, scale) {}
00031 
00033 
00034         virtual void setMesh(IMesh* mesh) = 0;
00035 
00037 
00038         virtual IMesh* getMesh(void) = 0;
00039 
00041 
00044         virtual void setReadOnlyMaterials(bool readonly) = 0;
00045 
00047 
00049         virtual bool isReadOnlyMaterials() const = 0;
00050 };
00051 
00052 } // end namespace scene
00053 } // end namespace irr
00054 
00055 
00056 #endif
00057 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)