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Header file containing all scene parameters for modifying mesh loading etc. More...
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Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Variables | |
const c8 *const | irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent" |
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. | |
const c8 *const | irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag" |
Flag to ignore the b3d file's mipmapping flag. | |
const c8 *const | irr::scene::B3D_TEXTURE_PATH = "B3D_TexturePath" |
Name of the parameter for changing the texture path of the built-in b3d loader. | |
const c8 *const | irr::scene::COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances" |
Name of the parameter specifying the COLLADA mesh loading mode. | |
const c8 *const | irr::scene::CSM_TEXTURE_PATH = "CSM_TexturePath" |
Name of the parameter for changing the texture path of the built-in csm loader. | |
const c8 *const | irr::scene::DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color" |
Name of the parameter for setting the color of debug normals. | |
const c8 *const | irr::scene::DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length" |
Name of the parameter for setting the length of debug normals. | |
const c8 *const | irr::scene::DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef" |
Name of the parameter for setting reference value of alpha in transparent materials. | |
const c8 *const | irr::scene::DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha" |
Name of the parameter for choose to flip or not tga files. | |
const c8 *const | irr::scene::DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir" |
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. | |
const c8 *const | irr::scene::DMF_TEXTURE_PATH = "DMF_TexturePath" |
Name of the parameter for changing the texture path of the built-in DMF loader. | |
const c8 *const | irr::scene::IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor" |
Flag set as parameter when the scene manager is used as editor. | |
const c8 *const | irr::scene::LMTS_TEXTURE_PATH = "LMTS_TexturePath" |
Name of the parameter for changing the texture path of the built-in lmts loader. | |
const c8 *const | irr::scene::MY3D_TEXTURE_PATH = "MY3D_TexturePath" |
Name of the parameter for changing the texture path of the built-in my3d loader. | |
const c8 *const | irr::scene::OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups" |
Flag to avoid loading group structures in .obj files. | |
const c8 *const | irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles" |
Flag to avoid loading material .mtl file for .obj files. | |
const c8 *const | irr::scene::OBJ_TEXTURE_PATH = "OBJ_TexturePath" |
Name of the parameter for changing the texture path of the built-in obj loader. |
Header file containing all scene parameters for modifying mesh loading etc.
This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behaviour of plugins and mesh loaders.
Definition in file SceneParameters.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:59 2010 by Doxygen
(1.6.2) |