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#include "IReferenceCounted.h"
#include "SColor.h"
#include "vector3d.h"
#include "vector2d.h"
#include "line2d.h"
#include "line3d.h"
#include "triangle3d.h"
#include "position2d.h"
#include "rect.h"
#include "matrix4.h"
#include "quaternion.h"
#include "plane3d.h"
#include "irrString.h"
#include "irrArray.h"
#include "IXMLReader.h"
#include "EAttributes.h"
Go to the source code of this file.
Classes | |
class | irr::io::IAttributes |
Provides a generic interface for attributes and their values and the possiblity to serialize them. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |