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#include <IDynamicMeshBuffer.h>
Public Member Functions | |
virtual void | append (const IMeshBuffer *const other) |
Append the meshbuffer to the current buffer. | |
virtual void | append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) |
Append the vertices and indices to the current buffer. | |
virtual const core::aabbox3df & | getBoundingBox () const =0 |
Get the axis aligned bounding box of this meshbuffer. | |
virtual u32 | getChangedID_Index () const |
Get the currently used ID for identification of changes. | |
virtual u32 | getChangedID_Vertex () const |
Get the currently used ID for identification of changes. | |
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Index () const |
get the current hardware mapping hint | |
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Vertex () const |
get the current hardware mapping hint | |
virtual IIndexBuffer & | getIndexBuffer () const =0 |
virtual u32 | getIndexCount () const |
Get amount of indices in this meshbuffer. | |
virtual video::E_INDEX_TYPE | getIndexType () const |
Get type of index data which is stored in this meshbuffer. | |
virtual u16 * | getIndices () |
Get access to Indices. | |
virtual const u16 * | getIndices () const |
Get access to Indices. | |
virtual const video::SMaterial & | getMaterial () const =0 |
Get the material of this meshbuffer. | |
virtual video::SMaterial & | getMaterial ()=0 |
Get the material of this meshbuffer. | |
virtual core::vector3df & | getNormal (u32 i) |
returns normal of vertex i | |
virtual const core::vector3df & | getNormal (u32 i) const |
returns normal of vertex i | |
virtual core::vector3df & | getPosition (u32 i) |
returns position of vertex i | |
virtual const core::vector3df & | getPosition (u32 i) const |
returns position of vertex i | |
virtual core::vector2df & | getTCoords (u32 i) |
returns texture coords of vertex i | |
virtual const core::vector2df & | getTCoords (u32 i) const |
returns texture coords of vertex i | |
virtual IVertexBuffer & | getVertexBuffer () const =0 |
virtual u32 | getVertexCount () const |
Get amount of vertices in meshbuffer. | |
virtual video::E_VERTEX_TYPE | getVertexType () const |
Get type of vertex data which is stored in this meshbuffer. | |
virtual void * | getVertices () |
Get access to vertex data. The data is an array of vertices. | |
virtual const void * | getVertices () const |
Get access to vertex data. The data is an array of vertices. | |
virtual void | recalculateBoundingBox ()=0 |
Recalculates the bounding box. Should be called if the mesh changed. | |
virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
Set axis aligned bounding box. | |
virtual void | setDirty (E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) |
flags the mesh as changed, reloads hardware buffers | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) |
set the hardware mapping hint, for driver | |
virtual void | setIndexBuffer (IIndexBuffer *indexBuffer)=0 |
virtual void | setVertexBuffer (IVertexBuffer *vertexBuffer)=0 |
a dynamic meshBuffer
Definition at line 18 of file IDynamicMeshBuffer.h.
virtual void irr::scene::IDynamicMeshBuffer::append | ( | const IMeshBuffer *const | other | ) | [inline, virtual] |
Append the meshbuffer to the current buffer.
Only works for compatible vertex types
other | Buffer to append to this one. |
Implements irr::scene::IMeshBuffer.
Definition at line 61 of file IDynamicMeshBuffer.h.
virtual void irr::scene::IDynamicMeshBuffer::append | ( | const void *const | vertices, | |
u32 | numVertices, | |||
const u16 *const | indices, | |||
u32 | numIndices | |||
) | [inline, virtual] |
Append the vertices and indices to the current buffer.
Only works for compatible vertex types.
vertices | Pointer to a vertex array. | |
numVertices | Number of vertices in the array. | |
indices | Pointer to index array. | |
numIndices | Number of indices in array. |
Implements irr::scene::IMeshBuffer.
Definition at line 53 of file IDynamicMeshBuffer.h.
virtual const core::aabbox3df& irr::scene::IDynamicMeshBuffer::getBoundingBox | ( | ) | const [pure virtual] |
Get the axis aligned bounding box of this meshbuffer.
Implements irr::scene::IMeshBuffer.
Implemented in irr::scene::CDynamicMeshBuffer.
virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Index | ( | ) | const [inline, virtual] |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implements irr::scene::IMeshBuffer.
Definition at line 103 of file IDynamicMeshBuffer.h.
References irr::scene::IIndexBuffer::getChangedID(), and getIndexBuffer().
virtual u32 irr::scene::IDynamicMeshBuffer::getChangedID_Vertex | ( | ) | const [inline, virtual] |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implements irr::scene::IMeshBuffer.
Definition at line 98 of file IDynamicMeshBuffer.h.
References irr::scene::IVertexBuffer::getChangedID(), and getVertexBuffer().
virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Index | ( | ) | const [inline, virtual] |
get the current hardware mapping hint
Implements irr::scene::IMeshBuffer.
Definition at line 75 of file IDynamicMeshBuffer.h.
References irr::scene::IIndexBuffer::getHardwareMappingHint(), and getIndexBuffer().
virtual E_HARDWARE_MAPPING irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Vertex | ( | ) | const [inline, virtual] |
get the current hardware mapping hint
Implements irr::scene::IMeshBuffer.
Definition at line 69 of file IDynamicMeshBuffer.h.
References irr::scene::IVertexBuffer::getHardwareMappingHint(), and getVertexBuffer().
virtual IIndexBuffer& irr::scene::IDynamicMeshBuffer::getIndexBuffer | ( | ) | const [pure virtual] |
Implemented in irr::scene::CDynamicMeshBuffer.
Referenced by getChangedID_Index(), getHardwareMappingHint_Index(), getIndexCount(), getIndexType(), getIndices(), setDirty(), and setHardwareMappingHint().
virtual u32 irr::scene::IDynamicMeshBuffer::getIndexCount | ( | ) | const [inline, virtual] |
Get amount of indices in this meshbuffer.
Implements irr::scene::IMeshBuffer.
Definition at line 163 of file IDynamicMeshBuffer.h.
References getIndexBuffer(), and irr::scene::IIndexBuffer::size().
virtual video::E_INDEX_TYPE irr::scene::IDynamicMeshBuffer::getIndexType | ( | ) | const [inline, virtual] |
Get type of index data which is stored in this meshbuffer.
Implements irr::scene::IMeshBuffer.
Definition at line 142 of file IDynamicMeshBuffer.h.
References getIndexBuffer(), and irr::scene::IIndexBuffer::getType().
virtual u16* irr::scene::IDynamicMeshBuffer::getIndices | ( | ) | [inline, virtual] |
Get access to Indices.
Implements irr::scene::IMeshBuffer.
Definition at line 156 of file IDynamicMeshBuffer.h.
References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().
virtual const u16* irr::scene::IDynamicMeshBuffer::getIndices | ( | ) | const [inline, virtual] |
Get access to Indices.
Implements irr::scene::IMeshBuffer.
Definition at line 149 of file IDynamicMeshBuffer.h.
References irr::scene::IIndexBuffer::getData(), and getIndexBuffer().
virtual const video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | ( | ) | const [pure virtual] |
Get the material of this meshbuffer.
Implements irr::scene::IMeshBuffer.
Implemented in irr::scene::CDynamicMeshBuffer.
virtual video::SMaterial& irr::scene::IDynamicMeshBuffer::getMaterial | ( | ) | [pure virtual] |
Get the material of this meshbuffer.
Implements irr::scene::IMeshBuffer.
Implemented in irr::scene::CDynamicMeshBuffer.
virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | ( | u32 | i | ) | [inline, virtual] |
returns normal of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 199 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getNormal | ( | u32 | i | ) | const [inline, virtual] |
returns normal of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 193 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | ( | u32 | i | ) | [inline, virtual] |
returns position of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 175 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual const core::vector3df& irr::scene::IDynamicMeshBuffer::getPosition | ( | u32 | i | ) | const [inline, virtual] |
returns position of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 169 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | ( | u32 | i | ) | [inline, virtual] |
returns texture coords of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 187 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual const core::vector2df& irr::scene::IDynamicMeshBuffer::getTCoords | ( | u32 | i | ) | const [inline, virtual] |
returns texture coords of vertex i
Implements irr::scene::IMeshBuffer.
Definition at line 181 of file IDynamicMeshBuffer.h.
References getVertexBuffer().
virtual IVertexBuffer& irr::scene::IDynamicMeshBuffer::getVertexBuffer | ( | ) | const [pure virtual] |
Implemented in irr::scene::CDynamicMeshBuffer.
Referenced by getChangedID_Vertex(), getHardwareMappingHint_Vertex(), getNormal(), getPosition(), getTCoords(), getVertexCount(), getVertexType(), getVertices(), setDirty(), and setHardwareMappingHint().
virtual u32 irr::scene::IDynamicMeshBuffer::getVertexCount | ( | ) | const [inline, virtual] |
Get amount of vertices in meshbuffer.
Implements irr::scene::IMeshBuffer.
Definition at line 135 of file IDynamicMeshBuffer.h.
References getVertexBuffer(), and irr::scene::IVertexBuffer::size().
virtual video::E_VERTEX_TYPE irr::scene::IDynamicMeshBuffer::getVertexType | ( | ) | const [inline, virtual] |
Get type of vertex data which is stored in this meshbuffer.
Implements irr::scene::IMeshBuffer.
Definition at line 112 of file IDynamicMeshBuffer.h.
References irr::scene::IVertexBuffer::getType(), and getVertexBuffer().
virtual void* irr::scene::IDynamicMeshBuffer::getVertices | ( | ) | [inline, virtual] |
Get access to vertex data. The data is an array of vertices.
Which vertex type is used can be determined by getVertexType().
Implements irr::scene::IMeshBuffer.
Definition at line 128 of file IDynamicMeshBuffer.h.
References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().
virtual const void* irr::scene::IDynamicMeshBuffer::getVertices | ( | ) | const [inline, virtual] |
Get access to vertex data. The data is an array of vertices.
Which vertex type is used can be determined by getVertexType().
Implements irr::scene::IMeshBuffer.
Definition at line 120 of file IDynamicMeshBuffer.h.
References irr::scene::IVertexBuffer::getData(), and getVertexBuffer().
virtual void irr::scene::IDynamicMeshBuffer::recalculateBoundingBox | ( | ) | [pure virtual] |
Recalculates the bounding box. Should be called if the mesh changed.
Implements irr::scene::IMeshBuffer.
Implemented in irr::scene::CDynamicMeshBuffer.
virtual void irr::scene::IDynamicMeshBuffer::setBoundingBox | ( | const core::aabbox3df & | box | ) | [pure virtual] |
Set axis aligned bounding box.
box | User defined axis aligned bounding box to use for this buffer. |
Implements irr::scene::IMeshBuffer.
Implemented in irr::scene::CDynamicMeshBuffer.
virtual void irr::scene::IDynamicMeshBuffer::setDirty | ( | E_BUFFER_TYPE | Buffer = EBT_VERTEX_AND_INDEX |
) | [inline, virtual] |
flags the mesh as changed, reloads hardware buffers
Implements irr::scene::IMeshBuffer.
Definition at line 90 of file IDynamicMeshBuffer.h.
References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IIndexBuffer::setDirty(), and irr::scene::IVertexBuffer::setDirty().
virtual void irr::scene::IDynamicMeshBuffer::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | NewMappingHint, | |
E_BUFFER_TYPE | Buffer = EBT_VERTEX_AND_INDEX | |||
) | [inline, virtual] |
set the hardware mapping hint, for driver
Implements irr::scene::IMeshBuffer.
Definition at line 81 of file IDynamicMeshBuffer.h.
References irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX, irr::scene::EBT_VERTEX_AND_INDEX, getIndexBuffer(), getVertexBuffer(), irr::scene::IIndexBuffer::setHardwareMappingHint(), and irr::scene::IVertexBuffer::setHardwareMappingHint().
virtual void irr::scene::IDynamicMeshBuffer::setIndexBuffer | ( | IIndexBuffer * | indexBuffer | ) | [pure virtual] |
Implemented in irr::scene::CDynamicMeshBuffer.
virtual void irr::scene::IDynamicMeshBuffer::setVertexBuffer | ( | IVertexBuffer * | vertexBuffer | ) | [pure virtual] |
Implemented in irr::scene::CDynamicMeshBuffer.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:07 2010 by Doxygen
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