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Callback interface for catching events of ended animations. More...
#include <IAnimatedMeshSceneNode.h>
Public Member Functions | |
virtual void | OnAnimationEnd (IAnimatedMeshSceneNode *node)=0 |
Will be called when the animation playback has ended. |
Callback interface for catching events of ended animations.
Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
Definition at line 35 of file IAnimatedMeshSceneNode.h.
virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd | ( | IAnimatedMeshSceneNode * | node | ) | [pure virtual] |
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.
node,: | Node of which the animation has ended. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:06 2010 by Doxygen
(1.6.2) |