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irr::gui::ICursorControl Class Reference

Interface to manipulate the mouse cursor. More...

#include <ICursorControl.h>

Inheritance diagram for irr::gui::ICursorControl:
irr::IReferenceCounted

List of all members.

Public Member Functions

virtual const core::position2d
< s32 > & 
getPosition ()=0
 Returns the current position of the mouse cursor.
virtual core::position2d< f32getRelativePosition ()=0
 Returns the current position of the mouse cursor.
virtual bool isVisible () const =0
 Returns if the cursor is currently visible.
virtual void setPosition (s32 x, s32 y)=0
 Sets the new position of the cursor.
virtual void setPosition (const core::position2d< s32 > &pos)=0
 Sets the new position of the cursor.
virtual void setPosition (f32 x, f32 y)=0
 Sets the new position of the cursor.
virtual void setPosition (const core::position2d< f32 > &pos)=0
 Sets the new position of the cursor.
virtual void setReferenceRect (core::rect< s32 > *rect=0)=0
 Sets an absolute reference rect for setting and retrieving the cursor position.
virtual void setVisible (bool visible)=0
 Changes the visible state of the mouse cursor.

Detailed Description

Interface to manipulate the mouse cursor.

Definition at line 18 of file ICursorControl.h.


Member Function Documentation

virtual const core::position2d<s32>& irr::gui::ICursorControl::getPosition (  )  [pure virtual]

Returns the current position of the mouse cursor.

Returns:
Returns the current position of the cursor. The returned position is the position of the mouse cursor in pixel units.
virtual core::position2d<f32> irr::gui::ICursorControl::getRelativePosition (  )  [pure virtual]

Returns the current position of the mouse cursor.

Returns:
Returns the current position of the cursor. The returned position is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is the top left corner and (1.0f, 1.0f) is the bottom right corner of the render window.
virtual bool irr::gui::ICursorControl::isVisible (  )  const [pure virtual]

Returns if the cursor is currently visible.

Returns:
True if the cursor is visible, false if not.
virtual void irr::gui::ICursorControl::setPosition ( s32  x,
s32  y 
) [pure virtual]

Sets the new position of the cursor.

Parameters:
x New x-coord of the cursor. The coordinates are pixel units.
y New y-coord of the cursor. The coordinates are pixel units.
virtual void irr::gui::ICursorControl::setPosition ( const core::position2d< s32 > &  pos  )  [pure virtual]

Sets the new position of the cursor.

Parameters:
pos,: New position of the cursor. The coordinates are pixel units.
virtual void irr::gui::ICursorControl::setPosition ( f32  x,
f32  y 
) [pure virtual]

Sets the new position of the cursor.

The position must be between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is the top left corner and (1.0f, 1.0f) is the bottom right corner of the render window.

Parameters:
x New x-coord of the cursor.
y New x-coord of the cursor.
virtual void irr::gui::ICursorControl::setPosition ( const core::position2d< f32 > &  pos  )  [pure virtual]

Sets the new position of the cursor.

The position must be between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is the top left corner and (1.0f, 1.0f) is the bottom right corner of the render window.

Parameters:
pos New position of the cursor.
virtual void irr::gui::ICursorControl::setReferenceRect ( core::rect< s32 > *  rect = 0  )  [pure virtual]

Sets an absolute reference rect for setting and retrieving the cursor position.

If this rect is set, the cursor position is not being calculated relative to the rendering window but to this rect. You can set the rect pointer to 0 to disable this feature again. This feature is useful when rendering into parts of foreign windows for example in an editor.

Parameters:
rect,: A pointer to an reference rectangle or 0 to disable the reference rectangle.
virtual void irr::gui::ICursorControl::setVisible ( bool  visible  )  [pure virtual]

Changes the visible state of the mouse cursor.

Parameters:
visible,: The new visible state. If true, the cursor will be visible, if false, it will be invisible.

The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:03 2010 by Doxygen (1.6.2)