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#include "irrArray.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMesh.h"
#include "SSkinMeshBuffer.h"
Go to the source code of this file.
Classes | |
class | irr::scene::ISkinnedMesh |
Interface for using some special functions of Skinned meshes. More... | |
struct | irr::scene::ISkinnedMesh::SJoint |
Joints. More... | |
struct | irr::scene::ISkinnedMesh::SPositionKey |
Animation keyframe which describes a new position. More... | |
struct | irr::scene::ISkinnedMesh::SRotationKey |
Animation keyframe which describes a new rotation. More... | |
struct | irr::scene::ISkinnedMesh::SScaleKey |
Animation keyframe which describes a new scale. More... | |
struct | irr::scene::ISkinnedMesh::SWeight |
A vertex weight. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT } |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |