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#include "IAttributeExchangingObject.h"
#include "SParticle.h"
Go to the source code of this file.
Classes | |
class | irr::scene::IParticleEmitter |
A particle emitter for using with particle systems. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Typedefs | |
typedef IParticleEmitter | irr::scene::IParticlePointEmitter |
Enumerations | |
enum | irr::scene::E_PARTICLE_EMITTER_TYPE { irr::scene::EPET_POINT = 0, irr::scene::EPET_ANIMATED_MESH, irr::scene::EPET_BOX, irr::scene::EPET_CYLINDER, irr::scene::EPET_MESH, irr::scene::EPET_RING, irr::scene::EPET_SPHERE, irr::scene::EPET_COUNT } |
Types of built in particle emitters. More... | |
Variables | |
const c8 *const | irr::scene::ParticleEmitterTypeNames [] |
Names for built in particle emitters. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |