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irr::scene::SParticle Struct Reference

Struct for holding particle data. More...

#include <SParticle.h>

List of all members.

Public Attributes

video::SColor color
 Current color of the particle.
u32 endTime
 End life time of the particle.
core::vector3df pos
 Position of the particle.
core::dimension2df size
 Scale of the particle.
video::SColor startColor
 Original color of the particle.
core::dimension2df startSize
 Original scale of the particle.
u32 startTime
 Start life time of the particle.
core::vector3df startVector
 Original direction and speed of the particle.
core::vector3df vector
 Direction and speed of the particle.

Detailed Description

Struct for holding particle data.

Definition at line 17 of file SParticle.h.


Member Data Documentation

Current color of the particle.

Definition at line 32 of file SParticle.h.

End life time of the particle.

Definition at line 29 of file SParticle.h.

Position of the particle.

Definition at line 20 of file SParticle.h.

Scale of the particle.

The current scale of the particle.

Definition at line 44 of file SParticle.h.

Original color of the particle.

That's the color of the particle it had when it was emitted.

Definition at line 36 of file SParticle.h.

Original scale of the particle.

The scale of the particle when it was emitted.

Definition at line 48 of file SParticle.h.

Start life time of the particle.

Definition at line 26 of file SParticle.h.

Original direction and speed of the particle.

The direction and speed the particle had when it was emitted.

Definition at line 40 of file SParticle.h.

Direction and speed of the particle.

Definition at line 23 of file SParticle.h.


The documentation for this struct was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:09 2010 by Doxygen (1.6.2)