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hold a tag info for connecting meshes More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
SMD3QuaternionTag & | operator= (const SMD3QuaternionTag ©Me) |
bool | operator== (const SMD3QuaternionTag &other) const |
void | setto (core::matrix4 &m) |
SMD3QuaternionTag (const core::vector3df &pos, const core::vector3df &angle) | |
SMD3QuaternionTag (const core::stringc &name, const core::matrix4 &m) | |
SMD3QuaternionTag (const core::stringc &name) | |
SMD3QuaternionTag (const SMD3QuaternionTag ©Me) | |
virtual | ~SMD3QuaternionTag () |
Public Attributes | |
core::stringc | Name |
core::vector3df | position |
core::quaternion | rotation |
hold a tag info for connecting meshes
Basically its an alternate way to describe a transformation.
Definition at line 160 of file IAnimatedMeshMD3.h.
virtual irr::scene::SMD3QuaternionTag::~SMD3QuaternionTag | ( | ) | [inline, virtual] |
Definition at line 162 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const SMD3QuaternionTag & | copyMe | ) | [inline] |
Definition at line 168 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const core::stringc & | name | ) | [inline] |
Definition at line 174 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const core::stringc & | name, | |
const core::matrix4 & | m | |||
) | [inline] |
Definition at line 178 of file IAnimatedMeshMD3.h.
irr::scene::SMD3QuaternionTag::SMD3QuaternionTag | ( | const core::vector3df & | pos, | |
const core::vector3df & | angle | |||
) | [inline] |
Definition at line 182 of file IAnimatedMeshMD3.h.
SMD3QuaternionTag& irr::scene::SMD3QuaternionTag::operator= | ( | const SMD3QuaternionTag & | copyMe | ) | [inline] |
Definition at line 196 of file IAnimatedMeshMD3.h.
References Name.
bool irr::scene::SMD3QuaternionTag::operator== | ( | const SMD3QuaternionTag & | other | ) | const [inline] |
Definition at line 191 of file IAnimatedMeshMD3.h.
References irr::core::quaternion::getMatrix(), position, and rotation.
void irr::scene::SMD3QuaternionTag::setto | ( | core::matrix4 & | m | ) | [inline] |
Definition at line 186 of file IAnimatedMeshMD3.h.
Definition at line 204 of file IAnimatedMeshMD3.h.
Referenced by operator=().
Definition at line 205 of file IAnimatedMeshMD3.h.
Referenced by operator==().
Definition at line 206 of file IAnimatedMeshMD3.h.
Referenced by operator==().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
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