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IVideoDriver.h File Reference

#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
#include "SExposedVideoData.h"

Go to the source code of this file.

Classes

struct  irr::video::IRenderTarget
class  irr::video::IVideoDriver
 Interface to driver which is able to perform 2d and 3d graphics functions. More...
struct  irr::video::SOverrideMaterial

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::io
 

This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


namespace  irr::video
 

The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.


Enumerations

enum  irr::video::E_FOG_TYPE { irr::video::EFT_FOG_EXP = 0, irr::video::EFT_FOG_LINEAR, irr::video::EFT_FOG_EXP2 }
 

Enum for the types of fog distributions to choose from.

More...
enum  irr::video::E_LOST_RESSOURCE { irr::video::ELR_DEVICE = 1, irr::video::ELR_TEXTURES = 2, irr::video::ELR_RTTS = 4, irr::video::ELR_HW_BUFFERS = 8 }
 

enumeration for signalling ressources which were lost after the last render cycle

More...
enum  irr::video::E_RENDER_TARGET {
  irr::video::ERT_FRAME_BUFFER = 0, irr::video::ERT_RENDER_TEXTURE, irr::video::ERT_MULTI_RENDER_TEXTURES, irr::video::ERT_STEREO_LEFT_BUFFER,
  irr::video::ERT_STEREO_RIGHT_BUFFER, irr::video::ERT_STEREO_BOTH_BUFFERS, irr::video::ERT_AUX_BUFFER0, irr::video::ERT_AUX_BUFFER1,
  irr::video::ERT_AUX_BUFFER2, irr::video::ERT_AUX_BUFFER3, irr::video::ERT_AUX_BUFFER4
}
 

Special render targets, which usually map to dedicated hardware.

More...
enum  irr::video::E_TRANSFORMATION_STATE {
  irr::video::ETS_VIEW = 0, irr::video::ETS_WORLD, irr::video::ETS_PROJECTION, irr::video::ETS_TEXTURE_0,
  irr::video::ETS_TEXTURE_1, irr::video::ETS_TEXTURE_2, irr::video::ETS_TEXTURE_3, irr::video::ETS_COUNT
}
 

enumeration for geometry transformation states

More...

Variables

const c8 *const irr::video::FogTypeNames []

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)