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ISkinnedMesh.h File Reference

#include "irrArray.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMesh.h"
#include "SSkinMeshBuffer.h"

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Classes

class  irr::scene::ISkinnedMesh
 Interface for using some special functions of Skinned meshes. More...
struct  irr::scene::ISkinnedMesh::SJoint
 Joints. More...
struct  irr::scene::ISkinnedMesh::SPositionKey
 Animation keyframe which describes a new position. More...
struct  irr::scene::ISkinnedMesh::SRotationKey
 Animation keyframe which describes a new rotation. More...
struct  irr::scene::ISkinnedMesh::SScaleKey
 Animation keyframe which describes a new scale. More...
struct  irr::scene::ISkinnedMesh::SWeight
 A vertex weight. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


Enumerations

enum  irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT }

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)