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A billboard scene node. More...
#include <IBillboardSceneNode.h>
Public Member Functions | |
virtual void | getColor (video::SColor &topColor, video::SColor &bottomColor) const =0 |
Gets the color of the top and bottom vertices of the billboard. | |
virtual const core::dimension2d< f32 > & | getSize () const =0 |
Returns the size of the billboard. | |
IBillboardSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0)) | |
Constructor. | |
virtual void | setColor (const video::SColor &topColor, const video::SColor &bottomColor)=0 |
Set the color of the top and bottom vertices of the billboard. | |
virtual void | setColor (const video::SColor &overallColor)=0 |
Set the color of all vertices of the billboard. | |
virtual void | setSize (const core::dimension2d< f32 > &size)=0 |
Sets the size of the billboard. |
A billboard scene node.
A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions, fire, lensflares, particles and things like that.
Definition at line 20 of file IBillboardSceneNode.h.
irr::scene::IBillboardSceneNode::IBillboardSceneNode | ( | ISceneNode * | parent, | |
ISceneManager * | mgr, | |||
s32 | id, | |||
const core::vector3df & | position = core::vector3df(0,0,0) | |||
) | [inline] |
Constructor.
Definition at line 25 of file IBillboardSceneNode.h.
Referenced by irr::scene::IBillboardTextSceneNode::IBillboardTextSceneNode().
virtual void irr::scene::IBillboardSceneNode::getColor | ( | video::SColor & | topColor, | |
video::SColor & | bottomColor | |||
) | const [pure virtual] |
Gets the color of the top and bottom vertices of the billboard.
topColor,: | stores the color of the top vertices | |
bottomColor,: | stores the color of the bottom vertices |
Implemented in irr::scene::IBillboardTextSceneNode.
virtual const core::dimension2d<f32>& irr::scene::IBillboardSceneNode::getSize | ( | ) | const [pure virtual] |
Returns the size of the billboard.
Implemented in irr::scene::IBillboardTextSceneNode.
virtual void irr::scene::IBillboardSceneNode::setColor | ( | const video::SColor & | topColor, | |
const video::SColor & | bottomColor | |||
) | [pure virtual] |
Set the color of the top and bottom vertices of the billboard.
topColor,: | the color to set the top vertices | |
bottomColor,: | the color to set the bottom vertices |
Implemented in irr::scene::IBillboardTextSceneNode.
virtual void irr::scene::IBillboardSceneNode::setColor | ( | const video::SColor & | overallColor | ) | [pure virtual] |
Set the color of all vertices of the billboard.
overallColor,: | the color to set |
Implemented in irr::scene::IBillboardTextSceneNode.
virtual void irr::scene::IBillboardSceneNode::setSize | ( | const core::dimension2d< f32 > & | size | ) | [pure virtual] |
Sets the size of the billboard.
Implemented in irr::scene::IBillboardTextSceneNode.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:06 2010 by Doxygen
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