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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ 00006 #define __I_Q3_LEVEL_MESH_H_INCLUDED__ 00007 00008 #include "IAnimatedMesh.h" 00009 #include "IQ3Shader.h" 00010 00011 namespace irr 00012 { 00013 namespace scene 00014 { 00016 00019 class IQ3LevelMesh : public IAnimatedMesh 00020 { 00021 public: 00022 00024 00026 virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; 00027 00029 virtual const quake3::IShader* getShader(u32 index) const = 0; 00030 00032 virtual quake3::tQ3EntityList& getEntityList() = 0; 00033 00034 }; 00035 00036 } // end namespace scene 00037 } // end namespace irr 00038 00039 #endif 00040
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
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