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#include "irrArray.h"
#include "IMeshBuffer.h"
Go to the source code of this file.
Classes | |
class | irr::scene::CMeshBuffer< T > |
Template implementation of the IMeshBuffer interface. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Typedefs | |
typedef CMeshBuffer < video::S3DVertex > | irr::scene::SMeshBuffer |
Standard meshbuffer. | |
typedef CMeshBuffer < video::S3DVertex2TCoords > | irr::scene::SMeshBufferLightMap |
Meshbuffer with two texture coords per vertex, e.g. for lightmaps. | |
typedef CMeshBuffer < video::S3DVertexTangents > | irr::scene::SMeshBufferTangents |
Meshbuffer with vertices having tangents stored, e.g. for normal mapping. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |