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Interface for making multiple triangle selectors work as one big selector. More...
#include <IMetaTriangleSelector.h>
Public Member Functions | |
virtual void | addTriangleSelector (ITriangleSelector *toAdd)=0 |
Adds a triangle selector to the collection of triangle selectors. | |
virtual void | removeAllTriangleSelectors ()=0 |
Removes all triangle selectors from the collection. | |
virtual bool | removeTriangleSelector (ITriangleSelector *toRemove)=0 |
Removes a specific triangle selector from the collection. |
Interface for making multiple triangle selectors work as one big selector.
This is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.
Definition at line 20 of file IMetaTriangleSelector.h.
virtual void irr::scene::IMetaTriangleSelector::addTriangleSelector | ( | ITriangleSelector * | toAdd | ) | [pure virtual] |
Adds a triangle selector to the collection of triangle selectors.
toAdd,: | Pointer to an triangle selector to add to the list. |
virtual void irr::scene::IMetaTriangleSelector::removeAllTriangleSelectors | ( | ) | [pure virtual] |
Removes all triangle selectors from the collection.
virtual bool irr::scene::IMetaTriangleSelector::removeTriangleSelector | ( | ITriangleSelector * | toRemove | ) | [pure virtual] |
Removes a specific triangle selector from the collection.
toRemove,: | Pointer to an triangle selector which is in the list but will be removed. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:07 2010 by Doxygen
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