Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

IParticleAffector.h File Reference

#include "IAttributeExchangingObject.h"
#include "SParticle.h"

Go to the source code of this file.

Classes

class  irr::scene::IParticleAffector
 A particle affector modifies particles. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


Enumerations

enum  irr::scene::E_PARTICLE_AFFECTOR_TYPE {
  irr::scene::EPAT_NONE = 0, irr::scene::EPAT_ATTRACT, irr::scene::EPAT_FADE_OUT, irr::scene::EPAT_GRAVITY,
  irr::scene::EPAT_ROTATE, irr::scene::EPAT_SCALE, irr::scene::EPAT_COUNT
}
 

Types of built in particle affectors.

More...

Variables

const c8 *const irr::scene::ParticleAffectorTypeNames []
 Names for built in particle affectors.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)