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Classes | |
struct | IShader |
A Parsed Shader Holding Variables ordered in Groups. More... | |
class | IShaderManager |
Manages various Quake3 Shader Styles. More... | |
struct | Noiser |
struct | Q3LevelLoadParameter |
struct | SBlendFunc |
A blend function for a q3 shader. More... | |
struct | SModifierFunction |
struct | SVarGroup |
struct | SVarGroupList |
holding a group a variable More... | |
struct | SVariable |
Typedefs | |
typedef IShader | IEntity |
typedef core::array< IEntity > | tQ3EntityList |
typedef core::array < core::stringc > | tStringList |
typedef core::array < video::ITexture * > | tTexArray |
Enumerations | |
enum | eQ3MeshIndex { E_Q3_MESH_GEOMETRY = 0, E_Q3_MESH_ITEMS, E_Q3_MESH_BILLBOARD, E_Q3_MESH_FOG, E_Q3_MESH_UNRESOLVED, E_Q3_MESH_SIZE } |
Hold the different Mesh Types used for getMesh. More... | |
enum | eQ3ModifierFunction { TCMOD = 0, DEFORMVERTEXES = 1, RGBGEN = 2, TCGEN = 3, MAP = 4, ALPHAGEN = 5, FUNCTION2 = 0x10, SCROLL = FUNCTION2 + 1, SCALE = FUNCTION2 + 2, ROTATE = FUNCTION2 + 3, STRETCH = FUNCTION2 + 4, TURBULENCE = FUNCTION2 + 5, WAVE = FUNCTION2 + 6, IDENTITY = FUNCTION2 + 7, VERTEX = FUNCTION2 + 8, TEXTURE = FUNCTION2 + 9, LIGHTMAP = FUNCTION2 + 10, ENVIRONMENT = FUNCTION2 + 11, DOLLAR_LIGHTMAP = FUNCTION2 + 12, BULGE = FUNCTION2 + 13, AUTOSPRITE = FUNCTION2 + 14, AUTOSPRITE2 = FUNCTION2 + 15, TRANSFORM = FUNCTION2 + 16, EXACTVERTEX = FUNCTION2 + 17, CONSTANT = FUNCTION2 + 18, LIGHTINGSPECULAR = FUNCTION2 + 19, MOVE = FUNCTION2 + 20, NORMAL = FUNCTION2 + 21, IDENTITYLIGHTING = FUNCTION2 + 22, WAVE_MODIFIER_FUNCTION = 0x30, SINUS = WAVE_MODIFIER_FUNCTION + 1, COSINUS = WAVE_MODIFIER_FUNCTION + 2, SQUARE = WAVE_MODIFIER_FUNCTION + 3, TRIANGLE = WAVE_MODIFIER_FUNCTION + 4, SAWTOOTH = WAVE_MODIFIER_FUNCTION + 5, SAWTOOTH_INVERSE = WAVE_MODIFIER_FUNCTION + 6, NOISE = WAVE_MODIFIER_FUNCTION + 7, UNKNOWN = -2 } |
Functions | |
core::stringc & | dumpShader (core::stringc &dest, const IShader *shader, bool entity=false) |
void | dumpVarGroup (core::stringc &dest, const SVarGroup *group, s32 stack) |
f32 | getAsFloat (const core::stringc &string, u32 &pos) |
void | getAsStringList (tStringList &list, s32 max, const core::stringc &string, u32 &startPos) |
core::vector3df | getAsVector3df (const core::stringc &string, u32 &pos) |
get a quake3 vector translated to irrlicht position (x,-z,y ) | |
bool | getCullingFunction (const core::stringc &cull) |
u8 | getDepthFunction (const core::stringc &string) |
core::vector3df | getMD3Normal (u32 i, u32 j) |
void | getModifierFunc (SModifierFunction &fill, const core::stringc &string, u32 &pos) |
void | getTextures (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver) |
s16 | isEqual (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize) |
typedef IShader irr::scene::quake3::IEntity |
Definition at line 686 of file IQ3Shader.h.
typedef core::array< IEntity > irr::scene::quake3::tQ3EntityList |
Definition at line 688 of file IQ3Shader.h.
Definition at line 79 of file IQ3Shader.h.
typedef core::array< video::ITexture* > irr::scene::quake3::tTexArray |
Definition at line 80 of file IQ3Shader.h.
Hold the different Mesh Types used for getMesh.
E_Q3_MESH_GEOMETRY | |
E_Q3_MESH_ITEMS | |
E_Q3_MESH_BILLBOARD | |
E_Q3_MESH_FOG | |
E_Q3_MESH_UNRESOLVED | |
E_Q3_MESH_SIZE |
Definition at line 24 of file IQ3Shader.h.
Definition at line 371 of file IQ3Shader.h.
core::stringc& irr::scene::quake3::dumpShader | ( | core::stringc & | dest, | |
const IShader * | shader, | |||
bool | entity = false | |||
) | [inline] |
dump a Shader or an Entity
Definition at line 738 of file IQ3Shader.h.
References irr::core::string< T, TAlloc >::append(), irr::core::clamp(), dumpVarGroup(), irr::core::array< T, TAlloc >::size(), irr::scene::quake3::IShader::VarGroup, and irr::scene::quake3::SVarGroupList::VariableGroup.
void irr::scene::quake3::dumpVarGroup | ( | core::stringc & | dest, | |
const SVarGroup * | group, | |||
s32 | stack | |||
) | [inline] |
Definition at line 694 of file IQ3Shader.h.
References irr::core::string< T, TAlloc >::append(), irr::core::array< T, TAlloc >::size(), and irr::scene::quake3::SVarGroup::Variable.
Referenced by dumpShader().
f32 irr::scene::quake3::getAsFloat | ( | const core::stringc & | string, | |
u32 & | pos | |||
) | [inline] |
Definition at line 105 of file IQ3Shader.h.
References irr::core::fast_atof_move().
Referenced by getAsVector3df(), and getModifierFunc().
void irr::scene::quake3::getAsStringList | ( | tStringList & | list, | |
s32 | max, | |||
const core::stringc & | string, | |||
u32 & | startPos | |||
) | [inline] |
Definition at line 130 of file IQ3Shader.h.
References irr::core::array< T, TAlloc >::clear(), irr::core::array< T, TAlloc >::push_back(), and irr::core::array< T, TAlloc >::size().
Referenced by getTextures().
core::vector3df irr::scene::quake3::getAsVector3df | ( | const core::stringc & | string, | |
u32 & | pos | |||
) | [inline] |
get a quake3 vector translated to irrlicht position (x,-z,y )
Definition at line 115 of file IQ3Shader.h.
References getAsFloat(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.
bool irr::scene::quake3::getCullingFunction | ( | const core::stringc & | cull | ) | [inline] |
Definition at line 171 of file IQ3Shader.h.
References isEqual(), and irr::core::string< T, TAlloc >::size().
u8 irr::scene::quake3::getDepthFunction | ( | const core::stringc & | string | ) | [inline] |
Definition at line 193 of file IQ3Shader.h.
References irr::video::ECFN_EQUAL, irr::video::ECFN_LESSEQUAL, and isEqual().
core::vector3df irr::scene::quake3::getMD3Normal | ( | u32 | i, | |
u32 | j | |||
) | [inline] |
Definition at line 509 of file IQ3Shader.h.
References irr::core::PI.
void irr::scene::quake3::getModifierFunc | ( | SModifierFunction & | fill, | |
const core::stringc & | string, | |||
u32 & | pos | |||
) | [inline] |
Definition at line 519 of file IQ3Shader.h.
References irr::scene::quake3::SModifierFunction::amp, irr::scene::quake3::SModifierFunction::base, irr::scene::quake3::SModifierFunction::frequency, irr::scene::quake3::SModifierFunction::func, getAsFloat(), isEqual(), irr::scene::quake3::SModifierFunction::phase, SINUS, UNKNOWN, and WAVE_MODIFIER_FUNCTION.
void irr::scene::quake3::getTextures | ( | tTexArray & | textures, | |
const core::stringc & | name, | |||
u32 & | startPos, | |||
io::IFileSystem * | fileSystem, | |||
video::IVideoDriver * | driver | |||
) | [inline] |
Definition at line 769 of file IQ3Shader.h.
References irr::video::IVideoDriver::addTexture(), irr::core::string< T, TAlloc >::append(), irr::core::array< T, TAlloc >::clear(), irr::video::IVideoDriver::createImageFromData(), irr::core::cutFilenameExtension(), irr::IReferenceCounted::drop(), irr::video::ECF_A8R8G8B8, irr::io::IFileSystem::existFile(), getAsStringList(), irr::video::IVideoDriver::getTexture(), irr::core::array< T, TAlloc >::push_back(), and irr::core::array< T, TAlloc >::size().
s16 irr::scene::quake3::isEqual | ( | const core::stringc & | string, | |
u32 & | pos, | |||
const c8 * | list[], | |||
u16 | listSize | |||
) | [inline] |
Definition at line 83 of file IQ3Shader.h.
Referenced by getCullingFunction(), getDepthFunction(), and getModifierFunc().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
(1.6.2) |