IAnimatedMeshMD2.h File Reference
#include "IAnimatedMesh.h"
Go to the source code of this file.
Classes |
class | irr::scene::IAnimatedMeshMD2 |
| Interface for using some special functions of MD2 meshes. More...
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Namespaces |
namespace | irr |
| Everything in the Irrlicht Engine can be found in this namespace.
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namespace | irr::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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Enumerations |
enum | irr::scene::EMD2_ANIMATION_TYPE {
irr::scene::EMAT_STAND = 0,
irr::scene::EMAT_RUN,
irr::scene::EMAT_ATTACK,
irr::scene::EMAT_PAIN_A,
irr::scene::EMAT_PAIN_B,
irr::scene::EMAT_PAIN_C,
irr::scene::EMAT_JUMP,
irr::scene::EMAT_FLIP,
irr::scene::EMAT_SALUTE,
irr::scene::EMAT_FALLBACK,
irr::scene::EMAT_WAVE,
irr::scene::EMAT_POINT,
irr::scene::EMAT_CROUCH_STAND,
irr::scene::EMAT_CROUCH_WALK,
irr::scene::EMAT_CROUCH_ATTACK,
irr::scene::EMAT_CROUCH_PAIN,
irr::scene::EMAT_CROUCH_DEATH,
irr::scene::EMAT_DEATH_FALLBACK,
irr::scene::EMAT_DEATH_FALLFORWARD,
irr::scene::EMAT_DEATH_FALLBACKSLOW,
irr::scene::EMAT_BOOM,
irr::scene::EMAT_COUNT
} |
| Types of standard md2 animations.
More...
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