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ECullingTypes.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __E_CULLING_TYPES_H_INCLUDED__
00006 #define __E_CULLING_TYPES_H_INCLUDED__
00007 
00008 #include "irrTypes.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00016         enum E_CULLING_TYPE
00017         {
00018                 EAC_OFF = 0,
00019                 EAC_BOX = 1,
00020                 EAC_FRUSTUM_BOX = 2,
00021                 EAC_FRUSTUM_SPHERE = 4
00022         };
00023 
00025         const c8* const AutomaticCullingNames[] =
00026         {
00027                 "false",
00028                 "box",                  // camera box against node box
00029                 "frustum_box",          // camera frustum against node box
00030                 "frustum_sphere",       // camera frustum against node sphere
00031                 0
00032         };
00033 
00034 } // end namespace scene
00035 } // end namespace irr
00036 
00037 
00038 #endif // __E_CULLING_TYPES_H_INCLUDED__
00039 

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