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#include <IVolumeLightSceneNode.h>
Public Member Functions | |
virtual video::SColor | getFootColor () const =0 |
Returns the color of the base of the light. | |
virtual u32 | getSubDivideU () const =0 |
Returns the number of segments across the U axis. | |
virtual u32 | getSubDivideV () const =0 |
Returns the number of segments across the V axis. | |
virtual video::SColor | getTailColor () const =0 |
Returns the color of the tip of the light. | |
virtual ESCENE_NODE_TYPE | getType () const |
Returns type of the scene node. | |
IVolumeLightSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale) | |
constructor | |
virtual void | setFootColor (const video::SColor inColour)=0 |
Sets the color of the base of the light. | |
virtual void | setSubDivideU (const u32 inU)=0 |
Sets the number of segments across the U axis. | |
virtual void | setSubDivideV (const u32 inV)=0 |
Sets the number of segments across the V axis. | |
virtual void | setTailColor (const video::SColor inColour)=0 |
Sets the color of the tip of the light. |
Definition at line 18 of file IVolumeLightSceneNode.h.
irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode | ( | ISceneNode * | parent, | |
ISceneManager * | mgr, | |||
s32 | id, | |||
const core::vector3df & | position, | |||
const core::vector3df & | rotation, | |||
const core::vector3df & | scale | |||
) | [inline] |
constructor
Definition at line 23 of file IVolumeLightSceneNode.h.
virtual video::SColor irr::scene::IVolumeLightSceneNode::getFootColor | ( | ) | const [pure virtual] |
Returns the color of the base of the light.
virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideU | ( | ) | const [pure virtual] |
Returns the number of segments across the U axis.
virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideV | ( | ) | const [pure virtual] |
Returns the number of segments across the V axis.
virtual video::SColor irr::scene::IVolumeLightSceneNode::getTailColor | ( | ) | const [pure virtual] |
Returns the color of the tip of the light.
virtual ESCENE_NODE_TYPE irr::scene::IVolumeLightSceneNode::getType | ( | ) | const [inline, virtual] |
Returns type of the scene node.
Reimplemented from irr::scene::ISceneNode.
Definition at line 30 of file IVolumeLightSceneNode.h.
References irr::scene::ESNT_VOLUME_LIGHT.
virtual void irr::scene::IVolumeLightSceneNode::setFootColor | ( | const video::SColor | inColour | ) | [pure virtual] |
Sets the color of the base of the light.
virtual void irr::scene::IVolumeLightSceneNode::setSubDivideU | ( | const u32 | inU | ) | [pure virtual] |
Sets the number of segments across the U axis.
virtual void irr::scene::IVolumeLightSceneNode::setSubDivideV | ( | const u32 | inV | ) | [pure virtual] |
Sets the number of segments across the V axis.
virtual void irr::scene::IVolumeLightSceneNode::setTailColor | ( | const video::SColor | inColour | ) | [pure virtual] |
Sets the color of the tip of the light.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
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