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#include "matrix4.h"
#include "irrAllocator.h"
Go to the source code of this file.
Classes | |
class | irr::video::SMaterialLayer |
Struct for holding material parameters which exist per texture layer. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::video::E_TEXTURE_CLAMP { irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER, irr::video::ETC_MIRROR, irr::video::ETC_MIRROR_CLAMP, irr::video::ETC_MIRROR_CLAMP_TO_EDGE, irr::video::ETC_MIRROR_CLAMP_TO_BORDER } |
Texture coord clamp mode outside [0.0, 1.0]. More... |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:59 2010 by Doxygen
(1.6.2) |