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EPrimitiveTypes.h File Reference

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Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


Enumerations

enum  irr::scene::E_PRIMITIVE_TYPE {
  irr::scene::EPT_POINTS = 0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES,
  irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP,
  irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES
}
 

Enumeration for all primitive types there are.

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The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)