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#include "IReferenceCounted.h"
#include "irrArray.h"
#include "irrString.h"
#include "path.h"
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "IGeometryCreator.h"
#include "ISkinnedMesh.h"
Go to the source code of this file.
Classes | |
class | irr::scene::ISceneManager |
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::gui |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
namespace | irr::scene::quake3 |
namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::scene::E_SCENE_NODE_RENDER_PASS { irr::scene::ESNRP_NONE = 0, irr::scene::ESNRP_CAMERA = 1, irr::scene::ESNRP_LIGHT = 2, irr::scene::ESNRP_SKY_BOX = 4, irr::scene::ESNRP_AUTOMATIC = 24, irr::scene::ESNRP_SOLID = 8, irr::scene::ESNRP_TRANSPARENT = 16, irr::scene::ESNRP_TRANSPARENT_EFFECT = 32, irr::scene::ESNRP_SHADOW = 64 } |
Enumeration for render passes. More... |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |