Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

IQ3LevelMesh.h

Go to the documentation of this file.
00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
00006 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
00007 
00008 #include "IAnimatedMesh.h"
00009 #include "IQ3Shader.h"
00010 
00011 namespace irr
00012 {
00013 namespace scene
00014 {
00016 
00019         class IQ3LevelMesh : public IAnimatedMesh
00020         {
00021         public:
00022 
00024 
00026                 virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
00027 
00029                 virtual const quake3::IShader* getShader(u32 index) const = 0;
00030 
00032                 virtual quake3::tQ3EntityList& getEntityList() = 0;
00033 
00034         };
00035 
00036 } // end namespace scene
00037 } // end namespace irr
00038 
00039 #endif
00040 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)