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irr::video::SLight Struct Reference

structure for holding data describing a dynamic point light. More...

#include <SLight.h>

List of all members.

Public Member Functions

 SLight ()

Public Attributes

SColorf AmbientColor
 Ambient color emitted by the light.
core::vector3df Attenuation
 Attenuation factors (constant, linear, quadratic).
bool CastShadows:1
 Read-ONLY! Does the light cast shadows?
SColorf DiffuseColor
 Diffuse color emitted by the light.
core::vector3df Direction
 Read-ONLY! Direction of the light.
f32 Falloff
 The light strength's decrease between Outer and Inner cone.
f32 InnerCone
 The angle of the spot's inner cone. Ignored for other lights.
f32 OuterCone
 The angle of the spot's outer cone. Ignored for other lights.
core::vector3df Position
 Read-ONLY! Position of the light.
f32 Radius
 Read-ONLY! Radius of light. Everything within this radius will be lighted.
SColorf SpecularColor
 Specular color emitted by the light.
E_LIGHT_TYPE Type
 Read-ONLY! Type of the light. Default: ELT_POINT.

Detailed Description

structure for holding data describing a dynamic point light.

Irrlicht supports point lights, spot lights, and directional lights.

Definition at line 38 of file SLight.h.


Constructor & Destructor Documentation

irr::video::SLight::SLight (  )  [inline]

Definition at line 40 of file SLight.h.


Member Data Documentation

Ambient color emitted by the light.

Definition at line 48 of file SLight.h.

Attenuation factors (constant, linear, quadratic).

Changes the light strength fading over distance. Can also be altered by setting the radius, Attenuation will change to (0,1.f/radius,0). Can be overridden after radius was set.

Definition at line 62 of file SLight.h.

Read-ONLY! Does the light cast shadows?

Definition at line 88 of file SLight.h.

Diffuse color emitted by the light.

This is the primary color you want to set.

Definition at line 52 of file SLight.h.

Read-ONLY! Direction of the light.

If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation.

Definition at line 79 of file SLight.h.

The light strength's decrease between Outer and Inner cone.

Definition at line 71 of file SLight.h.

The angle of the spot's inner cone. Ignored for other lights.

Definition at line 68 of file SLight.h.

The angle of the spot's outer cone. Ignored for other lights.

Definition at line 65 of file SLight.h.

Read-ONLY! Position of the light.

If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position.

Definition at line 75 of file SLight.h.

Read-ONLY! Radius of light. Everything within this radius will be lighted.

Definition at line 82 of file SLight.h.

Specular color emitted by the light.

For details how to use specular highlights, see SMaterial::Shininess

Definition at line 56 of file SLight.h.

Read-ONLY! Type of the light. Default: ELT_POINT.

Definition at line 85 of file SLight.h.


The documentation for this struct was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:10 2010 by Doxygen (1.6.2)