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ISceneNodeFactory.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__
00006 #define __I_SCENE_NODE_FACTORY_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "ESceneNodeTypes.h"
00010 
00011 namespace irr
00012 {
00013 
00014 namespace scene
00015 {
00016         class ISceneNode;
00017 
00019 
00027         class ISceneNodeFactory : public virtual IReferenceCounted
00028         {
00029         public:
00031 
00035                 virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) = 0;
00036 
00038 
00042                 virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) = 0;
00043 
00045                 virtual u32 getCreatableSceneNodeTypeCount() const = 0;
00046 
00048 
00050                 virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const = 0;
00051 
00053 
00055                 virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const = 0;
00056 
00058 
00060                 virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const = 0;
00061         };
00062 
00063 
00064 } // end namespace scene
00065 } // end namespace irr
00066 
00067 #endif
00068 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)