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SKeyMap.h File Reference

#include "Keycodes.h"

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Classes

struct  irr::SKeyMap
 Struct storing which key belongs to which action. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


Enumerations

enum  irr::EKEY_ACTION {
  irr::EKA_MOVE_FORWARD = 0, irr::EKA_MOVE_BACKWARD, irr::EKA_STRAFE_LEFT, irr::EKA_STRAFE_RIGHT,
  irr::EKA_JUMP_UP, irr::EKA_CROUCH, irr::EKA_COUNT, irr::EKA_FORCE_32BIT = 0x7fffffff
}
 

enumeration for key actions. Used for example in the FPS Camera.

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The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)