Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

irr::scene::ISceneNode Class Reference

Scene node interface. More...

#include <ISceneNode.h>

Inheritance diagram for irr::scene::ISceneNode:
irr::io::IAttributeExchangingObject irr::IReferenceCounted irr::scene::IAnimatedMeshSceneNode irr::scene::IBillboardSceneNode irr::scene::IBoneSceneNode irr::scene::ICameraSceneNode irr::scene::IDummyTransformationSceneNode irr::scene::ILightSceneNode irr::scene::IMeshSceneNode irr::scene::IParticleSystemSceneNode irr::scene::IShadowVolumeSceneNode irr::scene::ITerrainSceneNode irr::scene::ITextSceneNode irr::scene::IVolumeLightSceneNode

List of all members.

Public Member Functions

virtual void addAnimator (ISceneNodeAnimator *animator)
 Adds an animator which should animate this node.
virtual void addChild (ISceneNode *child)
 Adds a child to this scene node.
virtual ISceneNodeclone (ISceneNode *newParent=0, ISceneManager *newManager=0)
 Creates a clone of this scene node and its children.
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
 Reads attributes of the scene node.
virtual core::vector3df getAbsolutePosition () const
 Gets the absolute position of the node in world coordinates.
virtual const core::matrix4getAbsoluteTransformation () const
const core::list
< ISceneNodeAnimator * > & 
getAnimators () const
 Get a list of all scene node animators.
E_CULLING_TYPE getAutomaticCulling () const
 Gets the automatic culling state.
virtual const core::aabbox3d
< f32 > & 
getBoundingBox () const =0
 Get the axis aligned, not transformed bounding box of this node.
const core::list< ISceneNode * > & getChildren () const
 Returns a const reference to the list of all children.
virtual s32 getID () const
 Get the id of the scene node.
virtual video::SMaterialgetMaterial (u32 num)
 Returns the material based on the zero based index i.
virtual u32 getMaterialCount () const
 Get amount of materials used by this scene node.
virtual const c8getName () const
 Returns the name of the node.
scene::ISceneNodegetParent () const
 Returns the parent of this scene node.
virtual const core::vector3dfgetPosition () const
 Gets the position of the node relative to its parent.
virtual core::matrix4 getRelativeTransformation () const
 Returns the relative transformation of the scene node.
virtual const core::vector3dfgetRotation () const
 Gets the rotation of the node relative to its parent.
virtual const core::vector3dfgetScale () const
 Gets the scale of the scene node relative to its parent.
virtual ISceneManagergetSceneManager (void) const
 Retrieve the scene manager for this node.
virtual const core::aabbox3d< f32getTransformedBoundingBox () const
 Get the axis aligned, transformed and animated absolute bounding box of this node.
virtual ITriangleSelectorgetTriangleSelector () const
 Returns the triangle selector attached to this scene node.
virtual ESCENE_NODE_TYPE getType () const
 Returns type of the scene node.
 ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
 Constructor.
s32 isDebugDataVisible () const
 Returns if debug data like bounding boxes are drawn.
bool isDebugObject () const
 Returns if this scene node is a debug object.
virtual bool isTrulyVisible () const
 Check whether the node is truly visible, taking into accounts its parents' visibility.
virtual bool isVisible () const
 Returns whether the node should be visible (if all of its parents are visible).
virtual void OnAnimate (u32 timeMs)
 OnAnimate() is called just before rendering the whole scene.
virtual void OnRegisterSceneNode ()
 This method is called just before the rendering process of the whole scene.
virtual void remove ()
 Removes this scene node from the scene.
virtual void removeAll ()
 Removes all children of this scene node.
virtual void removeAnimator (ISceneNodeAnimator *animator)
 Removes an animator from this scene node.
virtual void removeAnimators ()
 Removes all animators from this scene node.
virtual bool removeChild (ISceneNode *child)
 Removes a child from this scene node.
virtual void render ()=0
 Renders the node.
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
 Writes attributes of the scene node.
void setAutomaticCulling (E_CULLING_TYPE state)
 Enables or disables automatic culling based on the bounding box.
virtual void setDebugDataVisible (s32 state)
 Sets if debug data like bounding boxes should be drawn.
virtual void setID (s32 id)
 Sets the id of the scene node.
void setIsDebugObject (bool debugObject)
 Sets if this scene node is a debug object.
void setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)
 Sets all material flags at once to a new value.
void setMaterialTexture (u32 textureLayer, video::ITexture *texture)
 Sets the texture of the specified layer in all materials of this scene node to the new texture.
void setMaterialType (video::E_MATERIAL_TYPE newType)
 Sets the material type of all materials in this scene node to a new material type.
virtual void setName (const core::stringc &name)
 Sets the name of the node.
virtual void setName (const c8 *name)
 Sets the name of the node.
virtual void setParent (ISceneNode *newParent)
 Changes the parent of the scene node.
virtual void setPosition (const core::vector3df &newpos)
 Sets the position of the node relative to its parent.
virtual void setRotation (const core::vector3df &rotation)
 Sets the rotation of the node relative to its parent.
virtual void setScale (const core::vector3df &scale)
 Sets the relative scale of the scene node.
virtual void setTriangleSelector (ITriangleSelector *selector)
 Sets the triangle selector of the scene node.
virtual void setVisible (bool isVisible)
 Sets if the node should be visible or not.
virtual void updateAbsolutePosition ()
 Updates the absolute position based on the relative and the parents position.
virtual ~ISceneNode ()
 Destructor.

Protected Member Functions

void cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager)
 A clone function for the ISceneNode members.
void setSceneManager (ISceneManager *newManager)

Protected Attributes

core::matrix4 AbsoluteTransformation
 Absolute transformation of the node.
core::list< ISceneNodeAnimator * > Animators
 List of all animator nodes.
E_CULLING_TYPE AutomaticCullingState
 Automatic culling state.
core::list< ISceneNode * > Children
 List of all children of this node.
s32 DebugDataVisible
 Flag if debug data should be drawn, such as Bounding Boxes.
s32 ID
 ID of the node.
bool IsDebugObject
 Is debug object?
bool IsVisible
 Is the node visible?
core::stringc Name
 Name of the scene node.
ISceneNodeParent
 Pointer to the parent.
core::vector3df RelativeRotation
 Relative rotation of the scene node.
core::vector3df RelativeScale
 Relative scale of the scene node.
core::vector3df RelativeTranslation
 Relative translation of the scene node.
ISceneManagerSceneManager
 Pointer to the scene manager.
ITriangleSelectorTriangleSelector
 Pointer to the triangle selector.

Detailed Description

Scene node interface.

A scene node is a node in the hierarchical scene graph. Every scene node may have children, which are also scene nodes. Children move relative to their parent's position. If the parent of a node is not visible, its children won't be visible either. In this way, it is for example easily possible to attach a light to a moving car, or to place a walking character on a moving platform on a moving ship.

Definition at line 40 of file ISceneNode.h.


Constructor & Destructor Documentation

irr::scene::ISceneNode::ISceneNode ( ISceneNode parent,
ISceneManager mgr,
s32  id = -1,
const core::vector3df position = core::vector3df(0,0,0),
const core::vector3df rotation = core::vector3df(0,0,0),
const core::vector3df scale = core::vector3df(1.0f, 1.0f, 1.0f) 
) [inline]
virtual irr::scene::ISceneNode::~ISceneNode (  )  [inline, virtual]

Member Function Documentation

virtual void irr::scene::ISceneNode::addAnimator ( ISceneNodeAnimator animator  )  [inline, virtual]

Adds an animator which should animate this node.

Parameters:
animator A pointer to the new animator.

Definition at line 343 of file ISceneNode.h.

References Animators, irr::IReferenceCounted::grab(), and irr::core::list< T >::push_back().

Referenced by cloneMembers().

virtual void irr::scene::ISceneNode::addChild ( ISceneNode child  )  [inline, virtual]

Adds a child to this scene node.

If the scene node already has a parent it is first removed from the other parent.

Parameters:
child A pointer to the new child.

Definition at line 275 of file ISceneNode.h.

References Children, irr::IReferenceCounted::grab(), Parent, irr::core::list< T >::push_back(), remove(), SceneManager, and setSceneManager().

Referenced by ISceneNode(), and setParent().

virtual ISceneNode* irr::scene::ISceneNode::clone ( ISceneNode newParent = 0,
ISceneManager newManager = 0 
) [inline, virtual]

Creates a clone of this scene node and its children.

Parameters:
newParent An optional new parent.
newManager An optional new scene manager.
Returns:
The newly created clone of this node.

Reimplemented in irr::scene::IAnimatedMeshSceneNode.

Definition at line 728 of file ISceneNode.h.

void irr::scene::ISceneNode::cloneMembers ( ISceneNode toCopyFrom,
ISceneManager newManager 
) [inline, protected]

A clone function for the ISceneNode members.

This method can be used by clone() implementations of derived classes

Parameters:
toCopyFrom The node from which the values are copied
newManager The new scene manager.

Definition at line 744 of file ISceneNode.h.

References AbsoluteTransformation, addAnimator(), Animators, AutomaticCullingState, irr::core::list< T >::begin(), Children, DebugDataVisible, irr::IReferenceCounted::drop(), irr::core::list< T >::end(), ID, IsDebugObject, IsVisible, Name, RelativeRotation, RelativeScale, RelativeTranslation, SceneManager, setTriangleSelector(), and TriangleSelector.

virtual void irr::scene::ISceneNode::deserializeAttributes ( io::IAttributes in,
io::SAttributeReadWriteOptions options = 0 
) [inline, virtual]

Reads attributes of the scene node.

Implement this to set the attributes of your scene node for scripting languages, editors, debuggers or xml deserialization purposes.

Parameters:
in The attribute container to read from.
options Additional options which might influence the deserialization.

Reimplemented from irr::io::IAttributeExchangingObject.

Definition at line 703 of file ISceneNode.h.

References irr::scene::AutomaticCullingNames, AutomaticCullingState, DebugDataVisible, irr::io::IAttributes::getAttributeAsBool(), irr::io::IAttributes::getAttributeAsEnumeration(), irr::io::IAttributes::getAttributeAsInt(), irr::io::IAttributes::getAttributeAsString(), irr::io::IAttributes::getAttributeAsVector3d(), ID, IsDebugObject, IsVisible, Name, setPosition(), setRotation(), setScale(), and updateAbsolutePosition().

virtual core::vector3df irr::scene::ISceneNode::getAbsolutePosition (  )  const [inline, virtual]

Gets the absolute position of the node in world coordinates.

If you want the position of the node relative to its parent, use getPosition() instead.

Returns:
The current absolute position of the scene node.

Definition at line 512 of file ISceneNode.h.

References AbsoluteTransformation, and irr::core::CMatrix4< T >::getTranslation().

virtual const core::matrix4& irr::scene::ISceneNode::getAbsoluteTransformation (  )  const [inline, virtual]

Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.

Returns:
The absolute transformation matrix.

Definition at line 188 of file ISceneNode.h.

References AbsoluteTransformation.

Referenced by updateAbsolutePosition().

const core::list<ISceneNodeAnimator*>& irr::scene::ISceneNode::getAnimators (  )  const [inline]

Get a list of all scene node animators.

Returns:
The list of animators attached to this node.

Definition at line 355 of file ISceneNode.h.

References Animators.

E_CULLING_TYPE irr::scene::ISceneNode::getAutomaticCulling (  )  const [inline]

Gets the automatic culling state.

Returns:
The automatic culling state.

Definition at line 532 of file ISceneNode.h.

References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, and AutomaticCullingState.

virtual const core::aabbox3d<f32>& irr::scene::ISceneNode::getBoundingBox (  )  const [pure virtual]

Get the axis aligned, not transformed bounding box of this node.

This means that if this node is an animated 3d character, moving in a room, the bounding box will always be around the origin. To get the box in real world coordinates, just transform it with the matrix you receive with getAbsoluteTransformation() or simply use getTransformedBoundingBox(), which does the same.

Returns:
The non-transformed bounding box.

Implemented in irr::scene::IBoneSceneNode, and irr::scene::ITerrainSceneNode.

Referenced by getTransformedBoundingBox().

const core::list<ISceneNode*>& irr::scene::ISceneNode::getChildren (  )  const [inline]

Returns a const reference to the list of all children.

Returns:
The list of all children of this node.

Definition at line 579 of file ISceneNode.h.

References Children.

virtual s32 irr::scene::ISceneNode::getID (  )  const [inline, virtual]

Get the id of the scene node.

This id can be used to identify the node.

Returns:
The id.

Definition at line 256 of file ISceneNode.h.

References ID.

virtual video::SMaterial& irr::scene::ISceneNode::getMaterial ( u32  num  )  [inline, virtual]

Returns the material based on the zero based index i.

To get the amount of materials used by this scene node, use getMaterialCount(). This function is needed for inserting the node into the scene hierarchy at an optimal position for minimizing renderstate changes, but can also be used to directly modify the material of a scene node.

Parameters:
num Zero based index. The maximal value is getMaterialCount() - 1.
Returns:
The material at that index.

Definition at line 401 of file ISceneNode.h.

References irr::video::IdentityMaterial.

Referenced by setMaterialFlag(), setMaterialTexture(), and setMaterialType().

virtual u32 irr::scene::ISceneNode::getMaterialCount (  )  const [inline, virtual]

Get amount of materials used by this scene node.

Returns:
Current amount of materials of this scene node.

Definition at line 409 of file ISceneNode.h.

Referenced by setMaterialFlag(), setMaterialTexture(), and setMaterialType().

virtual const c8* irr::scene::ISceneNode::getName (  )  const [inline, virtual]

Returns the name of the node.

Returns:
Name as character string.

Definition at line 143 of file ISceneNode.h.

References irr::core::string< T, TAlloc >::c_str(), and Name.

Referenced by irr::scene::IBoneSceneNode::getBoneName().

scene::ISceneNode* irr::scene::ISceneNode::getParent (  )  const [inline]

Returns the parent of this scene node.

Returns:
A pointer to the parent.

Definition at line 657 of file ISceneNode.h.

References Parent.

virtual const core::vector3df& irr::scene::ISceneNode::getPosition (  )  const [inline, virtual]

Gets the position of the node relative to its parent.

Note that the position is relative to the parent. If you want the position in world coordinates, use getAbsolutePosition() instead.

Returns:
The current position of the node relative to the parent.

Definition at line 493 of file ISceneNode.h.

References RelativeTranslation.

Referenced by serializeAttributes().

virtual core::matrix4 irr::scene::ISceneNode::getRelativeTransformation (  )  const [inline, virtual]

Returns the relative transformation of the scene node.

The relative transformation is stored internally as 3 vectors: translation, rotation and scale. To get the relative transformation matrix, it is calculated from these values.

Returns:
The relative transformation matrix.

Definition at line 199 of file ISceneNode.h.

References RelativeRotation, RelativeScale, RelativeTranslation, irr::core::CMatrix4< T >::setRotationDegrees(), irr::core::CMatrix4< T >::setScale(), and irr::core::CMatrix4< T >::setTranslation().

Referenced by updateAbsolutePosition().

virtual const core::vector3df& irr::scene::ISceneNode::getRotation (  )  const [inline, virtual]

Gets the rotation of the node relative to its parent.

Note that this is the relative rotation of the node. If you want the absolute rotation, use getAbsoluteTransformation().getRotation()

Returns:
Current relative rotation of the scene node.

Definition at line 474 of file ISceneNode.h.

References RelativeRotation.

Referenced by serializeAttributes().

virtual const core::vector3df& irr::scene::ISceneNode::getScale (  )  const [inline, virtual]

Gets the scale of the scene node relative to its parent.

This is the scale of this node relative to its parent. If you want the absolute scale, use getAbsoluteTransformation().getScale()

Returns:
The scale of the scene node.

Definition at line 455 of file ISceneNode.h.

References RelativeScale.

Referenced by serializeAttributes().

virtual ISceneManager* irr::scene::ISceneNode::getSceneManager ( void   )  const [inline, virtual]

Retrieve the scene manager for this node.

Returns:
The node's scene manager.

Definition at line 735 of file ISceneNode.h.

References SceneManager.

virtual const core::aabbox3d<f32> irr::scene::ISceneNode::getTransformedBoundingBox (  )  const [inline, virtual]

Get the axis aligned, transformed and animated absolute bounding box of this node.

Returns:
The transformed bounding box.

Definition at line 178 of file ISceneNode.h.

References AbsoluteTransformation, getBoundingBox(), and irr::core::CMatrix4< T >::transformBoxEx().

virtual ITriangleSelector* irr::scene::ISceneNode::getTriangleSelector (  )  const [inline, virtual]

Returns the triangle selector attached to this scene node.

The Selector can be used by the engine for doing collision detection. You can create a TriangleSelector with ISceneManager::createTriangleSelector() or ISceneManager::createOctreeTriangleSelector and set it with ISceneNode::setTriangleSelector(). If a scene node got no triangle selector, but collision tests should be done with it, a triangle selector is created using the bounding box of the scene node.

Returns:
A pointer to the TriangleSelector or 0, if there is none.

Definition at line 611 of file ISceneNode.h.

References TriangleSelector.

virtual ESCENE_NODE_TYPE irr::scene::ISceneNode::getType (  )  const [inline, virtual]

Returns type of the scene node.

Returns:
The type of this node.

Reimplemented in irr::scene::IVolumeLightSceneNode.

Definition at line 665 of file ISceneNode.h.

References irr::scene::ESNT_UNKNOWN.

s32 irr::scene::ISceneNode::isDebugDataVisible (  )  const [inline]

Returns if debug data like bounding boxes are drawn.

Returns:
A bitwise OR of the debug data values from irr::scene::E_DEBUG_SCENE_TYPE that are currently visible.

Definition at line 551 of file ISceneNode.h.

References DebugDataVisible.

bool irr::scene::ISceneNode::isDebugObject (  )  const [inline]

Returns if this scene node is a debug object.

Debug objects have some special properties, for example they can be easily excluded from collision detection or from serialization, etc.

Returns:
If this node is a debug object, true is returned.

Definition at line 570 of file ISceneNode.h.

References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, and IsDebugObject.

virtual bool irr::scene::ISceneNode::isTrulyVisible (  )  const [inline, virtual]

Check whether the node is truly visible, taking into accounts its parents' visibility.

Returns:
true if the node and all its parents are visible, false if this or any parent node is invisible.

Definition at line 230 of file ISceneNode.h.

References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, isTrulyVisible(), IsVisible, and Parent.

Referenced by isTrulyVisible().

virtual bool irr::scene::ISceneNode::isVisible (  )  const [inline, virtual]

Returns whether the node should be visible (if all of its parents are visible).

This is only an option set by the user, but has nothing to do with geometry culling

Returns:
The requested visibility of the node, true means visible (if all parents are also visible).

Definition at line 221 of file ISceneNode.h.

References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, and IsVisible.

Referenced by irr::scene::ILightSceneNode::ILightSceneNode().

virtual void irr::scene::ISceneNode::OnAnimate ( u32  timeMs  )  [inline, virtual]

OnAnimate() is called just before rendering the whole scene.

Nodes may calculate or store animations here, and may do other useful things, depending on what they are. Also, OnAnimate() should be called for all child scene nodes here. This method will be called once per frame, independent of whether the scene node is visible or not.

Parameters:
timeMs Current time in milliseconds.

Reimplemented in irr::scene::IBoneSceneNode.

Definition at line 108 of file ISceneNode.h.

References irr::scene::ISceneNodeAnimator::animateNode(), Animators, irr::core::list< T >::begin(), Children, irr::core::list< T >::end(), IsVisible, and updateAbsolutePosition().

virtual void irr::scene::ISceneNode::OnRegisterSceneNode (  )  [inline, virtual]

This method is called just before the rendering process of the whole scene.

Nodes may register themselves in the render pipeline during this call, precalculate the geometry which should be renderered, and prevent their children from being able to register themselves if they are clipped by simply not calling their OnRegisterSceneNode method. If you are implementing your own scene node, you should overwrite this method with an implementation code looking like this:

                if (IsVisible)
                        SceneManager->registerNodeForRendering(this);

                ISceneNode::OnRegisterSceneNode();

Definition at line 91 of file ISceneNode.h.

References irr::core::list< T >::begin(), Children, irr::core::list< T >::end(), and IsVisible.

virtual void irr::scene::ISceneNode::remove (  )  [inline, virtual]

Removes this scene node from the scene.

If no other grab exists for this node, it will be deleted.

Definition at line 334 of file ISceneNode.h.

References Parent, and removeChild().

Referenced by addChild().

virtual void irr::scene::ISceneNode::removeAll (  )  [inline, virtual]

Removes all children of this scene node.

The scene nodes found in the children list are also dropped and might be deleted if no other grab exists on them.

Definition at line 318 of file ISceneNode.h.

References irr::core::list< T >::begin(), Children, irr::core::list< T >::clear(), and irr::core::list< T >::end().

Referenced by ~ISceneNode().

virtual void irr::scene::ISceneNode::removeAnimator ( ISceneNodeAnimator animator  )  [inline, virtual]

Removes an animator from this scene node.

If the animator is found, it is also dropped and might be deleted if not other grab exists for it.

Parameters:
animator A pointer to the animator to be deleted.

Definition at line 365 of file ISceneNode.h.

References Animators, irr::core::list< T >::begin(), irr::core::list< T >::end(), and irr::core::list< T >::erase().

virtual void irr::scene::ISceneNode::removeAnimators (  )  [inline, virtual]

Removes all animators from this scene node.

The animators might also be deleted if no other grab exists for them.

Definition at line 383 of file ISceneNode.h.

References Animators, irr::core::list< T >::begin(), irr::core::list< T >::clear(), and irr::core::list< T >::end().

virtual bool irr::scene::ISceneNode::removeChild ( ISceneNode child  )  [inline, virtual]

Removes a child from this scene node.

If found in the children list, the child pointer is also dropped and might be deleted if no other grab exists.

Parameters:
child A pointer to the child which shall be removed.
Returns:
True if the child was removed, and false if not, e.g. because it couldn't be found in the children list.

Definition at line 297 of file ISceneNode.h.

References _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX, irr::core::list< T >::begin(), Children, irr::core::list< T >::end(), and irr::core::list< T >::erase().

Referenced by remove().

virtual void irr::scene::ISceneNode::render (  )  [pure virtual]

Renders the node.

Implemented in irr::scene::IBoneSceneNode.

virtual void irr::scene::ISceneNode::serializeAttributes ( io::IAttributes out,
io::SAttributeReadWriteOptions options = 0 
) const [inline, virtual]

Writes attributes of the scene node.

Implement this to expose the attributes of your scene node for scripting languages, editors, debuggers or xml serialization purposes.

Parameters:
out The attribute container to write into.
options Additional options which might influence the serialization.

Reimplemented from irr::io::IAttributeExchangingObject.

Definition at line 678 of file ISceneNode.h.

References irr::io::IAttributes::addBool(), irr::io::IAttributes::addEnum(), irr::io::IAttributes::addInt(), irr::io::IAttributes::addString(), irr::io::IAttributes::addVector3d(), irr::scene::AutomaticCullingNames, AutomaticCullingState, irr::core::string< T, TAlloc >::c_str(), DebugDataVisible, getPosition(), getRotation(), getScale(), ID, IsDebugObject, IsVisible, and Name.

void irr::scene::ISceneNode::setAutomaticCulling ( E_CULLING_TYPE  state  )  [inline]

Enables or disables automatic culling based on the bounding box.

Automatic culling is enabled by default. Note that not all SceneNodes support culling and that some nodes always cull their geometry because it is their only reason for existence, for example the OctreeSceneNode.

Parameters:
state The culling state to be used.

Definition at line 524 of file ISceneNode.h.

References AutomaticCullingState.

virtual void irr::scene::ISceneNode::setDebugDataVisible ( s32  state  )  [inline, virtual]

Sets if debug data like bounding boxes should be drawn.

A bitwise OR of the types from irr::scene::E_DEBUG_SCENE_TYPE. Please note that not all scene nodes support all debug data types.

Parameters:
state The debug data visibility state to be used.

Definition at line 543 of file ISceneNode.h.

References DebugDataVisible.

virtual void irr::scene::ISceneNode::setID ( s32  id  )  [inline, virtual]

Sets the id of the scene node.

This id can be used to identify the node.

Parameters:
id The new id.

Definition at line 265 of file ISceneNode.h.

References ID.

void irr::scene::ISceneNode::setIsDebugObject ( bool  debugObject  )  [inline]

Sets if this scene node is a debug object.

Debug objects have some special properties, for example they can be easily excluded from collision detection or from serialization, etc.

Definition at line 560 of file ISceneNode.h.

References IsDebugObject.

void irr::scene::ISceneNode::setMaterialFlag ( video::E_MATERIAL_FLAG  flag,
bool  newvalue 
) [inline]

Sets all material flags at once to a new value.

Useful, for example, if you want the whole mesh to be affected by light.

Parameters:
flag Which flag of all materials to be set.
newvalue New value of that flag.

Definition at line 420 of file ISceneNode.h.

References getMaterial(), getMaterialCount(), and irr::video::SMaterial::setFlag().

void irr::scene::ISceneNode::setMaterialTexture ( u32  textureLayer,
video::ITexture texture 
) [inline]

Sets the texture of the specified layer in all materials of this scene node to the new texture.

Parameters:
textureLayer Layer of texture to be set. Must be a value smaller than MATERIAL_MAX_TEXTURES.
texture New texture to be used.

Definition at line 431 of file ISceneNode.h.

References getMaterial(), getMaterialCount(), irr::video::MATERIAL_MAX_TEXTURES, and irr::video::SMaterial::setTexture().

void irr::scene::ISceneNode::setMaterialType ( video::E_MATERIAL_TYPE  newType  )  [inline]

Sets the material type of all materials in this scene node to a new material type.

Parameters:
newType New type of material to be set.

Definition at line 443 of file ISceneNode.h.

References getMaterial(), getMaterialCount(), and irr::video::SMaterial::MaterialType.

virtual void irr::scene::ISceneNode::setName ( const core::stringc name  )  [inline, virtual]

Sets the name of the node.

Parameters:
name New name of the scene node.

Definition at line 159 of file ISceneNode.h.

References Name.

virtual void irr::scene::ISceneNode::setName ( const c8 name  )  [inline, virtual]

Sets the name of the node.

Parameters:
name New name of the scene node.

Definition at line 151 of file ISceneNode.h.

References Name.

virtual void irr::scene::ISceneNode::setParent ( ISceneNode newParent  )  [inline, virtual]

Changes the parent of the scene node.

Parameters:
newParent The new parent to be used.

Definition at line 587 of file ISceneNode.h.

References addChild(), irr::IReferenceCounted::drop(), irr::IReferenceCounted::grab(), and Parent.

virtual void irr::scene::ISceneNode::setPosition ( const core::vector3df newpos  )  [inline, virtual]

Sets the position of the node relative to its parent.

Note that the position is relative to the parent.

Parameters:
newpos New relative position of the scene node.

Definition at line 502 of file ISceneNode.h.

References RelativeTranslation.

Referenced by deserializeAttributes().

virtual void irr::scene::ISceneNode::setRotation ( const core::vector3df rotation  )  [inline, virtual]

Sets the rotation of the node relative to its parent.

This only modifies the relative rotation of the node.

Parameters:
rotation New rotation of the node in degrees.

Reimplemented in irr::scene::ICameraSceneNode.

Definition at line 483 of file ISceneNode.h.

References RelativeRotation.

Referenced by deserializeAttributes().

virtual void irr::scene::ISceneNode::setScale ( const core::vector3df scale  )  [inline, virtual]

Sets the relative scale of the scene node.

Parameters:
scale New scale of the node, relative to its parent.

Definition at line 463 of file ISceneNode.h.

References RelativeScale.

Referenced by deserializeAttributes().

void irr::scene::ISceneNode::setSceneManager ( ISceneManager newManager  )  [inline, protected]

Sets the new scene manager for this node and all children. Called by addChild when moving nodes between scene managers

Definition at line 785 of file ISceneNode.h.

References irr::core::list< T >::begin(), Children, irr::core::list< T >::end(), and SceneManager.

Referenced by addChild().

virtual void irr::scene::ISceneNode::setTriangleSelector ( ITriangleSelector selector  )  [inline, virtual]

Sets the triangle selector of the scene node.

The Selector can be used by the engine for doing collision detection. You can create a TriangleSelector with ISceneManager::createTriangleSelector() or ISceneManager::createOctreeTriangleSelector(). Some nodes may create their own selector by default, so it would be good to check if there is already a selector in this node by calling ISceneNode::getTriangleSelector().

Parameters:
selector New triangle selector for this scene node.

Definition at line 626 of file ISceneNode.h.

References irr::IReferenceCounted::drop(), irr::IReferenceCounted::grab(), and TriangleSelector.

Referenced by cloneMembers().

virtual void irr::scene::ISceneNode::setVisible ( bool  isVisible  )  [inline, virtual]

Sets if the node should be visible or not.

All children of this node won't be visible either, when set to false. Invisible nodes are not valid candidates for selection by collision manager bounding box methods.

Parameters:
isVisible If the node shall be visible.

Reimplemented in irr::scene::ILightSceneNode.

Definition at line 247 of file ISceneNode.h.

References IsVisible.

virtual void irr::scene::ISceneNode::updateAbsolutePosition (  )  [inline, virtual]

Updates the absolute position based on the relative and the parents position.

Note: This does not recursively update the parents absolute positions, so if you have a deeper hierarchy you might want to update the parents first.

Definition at line 643 of file ISceneNode.h.

References AbsoluteTransformation, getAbsoluteTransformation(), getRelativeTransformation(), and Parent.

Referenced by deserializeAttributes(), ISceneNode(), and OnAnimate().


Member Data Documentation

Absolute transformation of the node.

Definition at line 798 of file ISceneNode.h.

Referenced by cloneMembers(), getAbsolutePosition(), getAbsoluteTransformation(), getTransformedBoundingBox(), and updateAbsolutePosition().

List of all animator nodes.

Definition at line 816 of file ISceneNode.h.

Referenced by addAnimator(), cloneMembers(), getAnimators(), OnAnimate(), removeAnimator(), removeAnimators(), and ~ISceneNode().

Automatic culling state.

Definition at line 828 of file ISceneNode.h.

Referenced by cloneMembers(), deserializeAttributes(), getAutomaticCulling(), serializeAttributes(), and setAutomaticCulling().

List of all children of this node.

Definition at line 813 of file ISceneNode.h.

Referenced by addChild(), cloneMembers(), getChildren(), OnAnimate(), OnRegisterSceneNode(), removeAll(), removeChild(), and setSceneManager().

Flag if debug data should be drawn, such as Bounding Boxes.

Definition at line 831 of file ISceneNode.h.

Referenced by cloneMembers(), deserializeAttributes(), isDebugDataVisible(), serializeAttributes(), and setDebugDataVisible().

ID of the node.

Definition at line 825 of file ISceneNode.h.

Referenced by cloneMembers(), deserializeAttributes(), getID(), serializeAttributes(), and setID().

Is debug object?

Definition at line 837 of file ISceneNode.h.

Referenced by cloneMembers(), deserializeAttributes(), isDebugObject(), serializeAttributes(), and setIsDebugObject().

Name of the scene node.

Definition at line 795 of file ISceneNode.h.

Referenced by cloneMembers(), deserializeAttributes(), getName(), serializeAttributes(), and setName().

Pointer to the parent.

Definition at line 810 of file ISceneNode.h.

Referenced by addChild(), getParent(), isTrulyVisible(), remove(), setParent(), and updateAbsolutePosition().

Relative rotation of the scene node.

Definition at line 804 of file ISceneNode.h.

Referenced by cloneMembers(), getRelativeTransformation(), getRotation(), and setRotation().

Relative scale of the scene node.

Definition at line 807 of file ISceneNode.h.

Referenced by cloneMembers(), getRelativeTransformation(), getScale(), and setScale().

Relative translation of the scene node.

Definition at line 801 of file ISceneNode.h.

Referenced by cloneMembers(), getPosition(), getRelativeTransformation(), and setPosition().

Pointer to the scene manager.

Definition at line 819 of file ISceneNode.h.

Referenced by addChild(), cloneMembers(), getSceneManager(), and setSceneManager().

Pointer to the triangle selector.

Definition at line 822 of file ISceneNode.h.

Referenced by cloneMembers(), getTriangleSelector(), setTriangleSelector(), and ~ISceneNode().


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:08 2010 by Doxygen (1.6.2)