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this holds the header info of the MD3 file More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
s8 | fileName [68] |
s32 | fileSize |
s32 | frameStart |
c8 | headerID [4] |
s32 | numFrames |
s32 | numMaxSkins |
s32 | numMeshes |
s32 | numTags |
s32 | tagEnd |
s32 | tagStart |
s32 | Version |
this holds the header info of the MD3 file
Definition at line 85 of file IAnimatedMeshMD3.h.
Definition at line 89 of file IAnimatedMeshMD3.h.
Definition at line 97 of file IAnimatedMeshMD3.h.
Definition at line 94 of file IAnimatedMeshMD3.h.
Definition at line 87 of file IAnimatedMeshMD3.h.
Definition at line 90 of file IAnimatedMeshMD3.h.
Referenced by irr::scene::SMD3Mesh::~SMD3Mesh().
Definition at line 93 of file IAnimatedMeshMD3.h.
Definition at line 92 of file IAnimatedMeshMD3.h.
Definition at line 91 of file IAnimatedMeshMD3.h.
Definition at line 96 of file IAnimatedMeshMD3.h.
Definition at line 95 of file IAnimatedMeshMD3.h.
Definition at line 88 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
(1.6.2) |