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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ 00006 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ 00007 00008 #include "IReferenceCounted.h" 00009 #include "ESceneNodeAnimatorTypes.h" 00010 00011 namespace irr 00012 { 00013 namespace scene 00014 { 00015 class ISceneNode; 00016 class ISceneNodeAnimator; 00017 00019 00027 class ISceneNodeAnimatorFactory : public virtual IReferenceCounted 00028 { 00029 public: 00030 00031 virtual ~ISceneNodeAnimatorFactory() {} 00032 00034 00038 virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) = 0; 00039 00041 00045 virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0; 00046 00048 virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0; 00049 00051 00053 virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0; 00054 00056 00058 virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0; 00059 00061 00063 virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0; 00064 }; 00065 00066 00067 } // end namespace scene 00068 } // end namespace irr 00069 00070 #endif 00071
The Irrlicht
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