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Use getMeshName() instead.
Use getMeshName() instead.
Use getMeshName() instead.
Use renameMesh() instead.
Use renameMesh() instead.
Use renameMesh() instead.
Use addOctreeSceneNode instead.
Use addOctreeSceneNode instead.
Create an empty image and use copyTo()
Create an empty image and use copyTo()
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.
If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:01 2010 by Doxygen
(1.6.2) |